From cfd28f6695d0fc047478480791a21bdd4967f98e Mon Sep 17 00:00:00 2001 From: Jeff Dike Date: Mon, 12 May 2008 14:01:53 -0700 Subject: [PATCH] uml: fix bad NTP interaction with clock UML's supposed nanosecond clock interacts badly with NTP when NTP decides that the clock has drifted ahead and needs to be slowed down. Slowing down the clock is done by decrementing the cycle-to-nanosecond multiplier, which is 1. Decrementing that gives you 0 and time is stopped. This is fixed by switching to a microsecond clock, with a multiplier of 1000. Signed-off-by: Jeff Dike Cc: WANG Cong Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- arch/um/kernel/time.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/arch/um/kernel/time.c b/arch/um/kernel/time.c index 0d0cea2ac9..c3e2f369c3 100644 --- a/arch/um/kernel/time.c +++ b/arch/um/kernel/time.c @@ -75,7 +75,7 @@ static irqreturn_t um_timer(int irq, void *dev) static cycle_t itimer_read(void) { - return os_nsecs(); + return os_nsecs() / 1000; } static struct clocksource itimer_clocksource = { @@ -83,7 +83,7 @@ static struct clocksource itimer_clocksource = { .rating = 300, .read = itimer_read, .mask = CLOCKSOURCE_MASK(64), - .mult = 1, + .mult = 1000, .shift = 0, .flags = CLOCK_SOURCE_IS_CONTINUOUS, }; -- 2.39.5