From ada4b7cdd83a1ad4cc46d11c82d49dc37fd27092 Mon Sep 17 00:00:00 2001 From: Pierre-Luc Beaudoin Date: Sat, 12 Sep 2009 23:22:26 -0400 Subject: [PATCH] Remove trailing spaces and empty lines --- tidy/tidy-finger-scroll.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/tidy/tidy-finger-scroll.c b/tidy/tidy-finger-scroll.c index 18cc6f6..a1159e0 100644 --- a/tidy/tidy-finger-scroll.c +++ b/tidy/tidy-finger-scroll.c @@ -131,7 +131,7 @@ tidy_finger_scroll_finalize (GObject *object) TidyFingerScrollPrivate *priv = TIDY_FINGER_SCROLL (object)->priv; g_array_free (priv->motion_buffer, TRUE); - + G_OBJECT_CLASS (tidy_finger_scroll_parent_class)->finalize (object); } @@ -420,7 +420,7 @@ button_release_event_cb (ClutterActor *actor, else time_diff = release_time.tv_usec + (G_USEC_PER_SEC - motion_time.tv_usec); - + /* On a macbook that's running Ubuntu 9.04 sometimes 'time_diff' is 0 and this causes a division by 0 when computing 'frac'. This check avoids this error. @@ -433,7 +433,7 @@ button_release_event_cb (ClutterActor *actor, /* See how many units to move in 1/60th of a second */ priv->dx = (x_origin - x) / frac; priv->dy = (y_origin - y) / frac; - + /* Get adjustments to do step-increment snapping */ tidy_scrollable_get_adjustments (TIDY_SCROLLABLE (child), &hadjust, @@ -443,9 +443,9 @@ button_release_event_cb (ClutterActor *actor, ABS(priv->dy) > 1) { gdouble value, lower, step_increment, d, a, x, y, n; - + /* TODO: Convert this all to fixed point? */ - + /* We want n, where x / y n < z, * x = Distance to move per frame * y = Deceleration rate @@ -454,7 +454,7 @@ button_release_event_cb (ClutterActor *actor, * Rearrange to n = log (x / z) / log (y) * To simplify, z = 1, so n = log (x) / log (y) * - * As z = 1, this will cause stops to be slightly abrupt - + * As z = 1, this will cause stops to be slightly abrupt - * add a constant 15 frames to compensate. */ x = MAX(ABS(priv->dx), ABS(priv->dy)); @@ -471,7 +471,7 @@ button_release_event_cb (ClutterActor *actor, * Using geometric series, * * d = (1 - 1/y (n+1))/(1 - 1/y)*x - * + * * Let a = (1 - 1/y (n+1))/(1 - 1/y), * * d = a * x @@ -480,7 +480,7 @@ button_release_event_cb (ClutterActor *actor, * * x = d / a */ - + /* Get adjustments, work out y n */ a = (1.0 - 1.0 / pow (y, n + 1)) / (1.0 - 1.0 / y); @@ -499,31 +499,31 @@ button_release_event_cb (ClutterActor *actor, d = ((rint (((value + d) - lower) / step_increment) * step_increment) + lower) - value; priv->dy = (d / a); - + priv->deceleration_timeline = clutter_timeline_new ((n / 60) * 1000.0); } else { gdouble value, lower, step_increment, d, a, y; - - /* Start a short effects timeline to snap to the nearest step + + /* Start a short effects timeline to snap to the nearest step * boundary (see equations above) */ y = priv->decel_rate; a = (1.0 - 1.0 / pow (y, 4 + 1)) / (1.0 - 1.0 / y); - + tidy_adjustment_get_values (hadjust, &value, &lower, NULL, &step_increment, NULL, NULL); d = ((rint ((value - lower) / step_increment) * step_increment) + lower) - value; priv->dx = (d / a); - + tidy_adjustment_get_values (vadjust, &value, &lower, NULL, &step_increment, NULL, NULL); d = ((rint ((value - lower) / step_increment) * step_increment) + lower) - value; priv->dy = (d / a); - + priv->deceleration_timeline = clutter_timeline_new (250); } -- 2.39.5