From: Benjamin Herrenschmidt Date: Mon, 28 Nov 2005 21:43:52 +0000 (-0800) Subject: [PATCH] Console rotation fixes X-Git-Tag: v2.6.15-rc3~26 X-Git-Url: https://err.no/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=1a9c3f78a32ddc4ec50f5da2cf2db5db6f442986;p=linux-2.6 [PATCH] Console rotation fixes Remove bogus usage of test/set_bit() from fbcon rotation code and just manipulate the bits directly. This fixes an oops on powerpc among others and should be faster. Seems to work fine on the G5 here. Signed-off-by: Benjamin Herrenschmidt Acked-by: Antonino Daplas Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- diff --git a/drivers/video/console/fbcon_ccw.c b/drivers/video/console/fbcon_ccw.c index 3afd1eeb1a..4952b66ae2 100644 --- a/drivers/video/console/fbcon_ccw.c +++ b/drivers/video/console/fbcon_ccw.c @@ -34,7 +34,7 @@ static inline void ccw_update_attr(u8 *dst, u8 *src, int attribute, msk <<= (8 - mod); if (offset > mod) - set_bit(FBCON_BIT(7), (void *)&msk1); + msk1 |= 0x01; for (i = 0; i < vc->vc_font.width; i++) { for (j = 0; j < width; j++) { diff --git a/drivers/video/console/fbcon_rotate.h b/drivers/video/console/fbcon_rotate.h index e504fbf5c6..1b8f92fdc6 100644 --- a/drivers/video/console/fbcon_rotate.h +++ b/drivers/video/console/fbcon_rotate.h @@ -21,21 +21,13 @@ (s == SCROLL_REDRAW || s == SCROLL_MOVE || !(i)->fix.xpanstep) ? \ (i)->var.xres : (i)->var.xres_virtual; }) -/* - * The bitmap is always big endian - */ -#if defined(__LITTLE_ENDIAN) -#define FBCON_BIT(b) (7 - (b)) -#else -#define FBCON_BIT(b) (b) -#endif static inline int pattern_test_bit(u32 x, u32 y, u32 pitch, const char *pat) { u32 tmp = (y * pitch) + x, index = tmp / 8, bit = tmp % 8; pat +=index; - return (test_bit(FBCON_BIT(bit), (void *)pat)); + return (*pat) & (0x80 >> bit); } static inline void pattern_set_bit(u32 x, u32 y, u32 pitch, char *pat) @@ -43,7 +35,8 @@ static inline void pattern_set_bit(u32 x, u32 y, u32 pitch, char *pat) u32 tmp = (y * pitch) + x, index = tmp / 8, bit = tmp % 8; pat += index; - set_bit(FBCON_BIT(bit), (void *)pat); + + (*pat) |= 0x80 >> bit; } static inline void rotate_ud(const char *in, char *out, u32 width, u32 height)