void cpuset_restrict_to_mems_allowed(unsigned long *nodes);
int cpuset_zonelist_valid_mems_allowed(struct zonelist *zl);
extern int cpuset_zone_allowed(struct zone *z, unsigned int __nocast gfp_mask);
+extern int cpuset_excl_nodes_overlap(const struct task_struct *p);
extern struct file_operations proc_cpuset_operations;
extern char *cpuset_task_status_allowed(struct task_struct *task, char *buffer);
return 1;
}
+static inline int cpuset_excl_nodes_overlap(const struct task_struct *p)
+{
+ return 1;
+}
+
static inline char *cpuset_task_status_allowed(struct task_struct *task,
char *buffer)
{
return allowed;
}
+/**
+ * cpuset_excl_nodes_overlap - Do we overlap @p's mem_exclusive ancestors?
+ * @p: pointer to task_struct of some other task.
+ *
+ * Description: Return true if the nearest mem_exclusive ancestor
+ * cpusets of tasks @p and current overlap. Used by oom killer to
+ * determine if task @p's memory usage might impact the memory
+ * available to the current task.
+ *
+ * Acquires cpuset_sem - not suitable for calling from a fast path.
+ **/
+
+int cpuset_excl_nodes_overlap(const struct task_struct *p)
+{
+ const struct cpuset *cs1, *cs2; /* my and p's cpuset ancestors */
+ int overlap = 0; /* do cpusets overlap? */
+
+ down(&cpuset_sem);
+ cs1 = current->cpuset;
+ if (!cs1)
+ goto done; /* current task exiting */
+ cs2 = p->cpuset;
+ if (!cs2)
+ goto done; /* task p is exiting */
+ cs1 = nearest_exclusive_ancestor(cs1);
+ cs2 = nearest_exclusive_ancestor(cs2);
+ overlap = nodes_intersects(cs1->mems_allowed, cs2->mems_allowed);
+done:
+ up(&cpuset_sem);
+
+ return overlap;
+}
+
/*
* proc_cpuset_show()
* - Print tasks cpuset path into seq_file.
#include <linux/swap.h>
#include <linux/timex.h>
#include <linux/jiffies.h>
+#include <linux/cpuset.h>
/* #define DEBUG */
continue;
if (p->oomkilladj == OOM_DISABLE)
continue;
+ /* If p's nodes don't overlap ours, it won't help to kill p. */
+ if (!cpuset_excl_nodes_overlap(p))
+ continue;
+
/*
* This is in the process of releasing memory so for wait it
* to finish before killing some other task by mistake.