instructions to allow the emulator to spread the cost of the trap over
several floating point instructions. */
+#include <asm/asm-offsets.h>
+
.globl nwfpe_enter
nwfpe_enter:
mov r4, lr @ save the failure-return addresses
mov sl, sp @ we access the registers via 'sl'
- ldr r5, [sp, #60] @ get contents of PC;
+ ldr r5, [sp, #S_PC] @ get contents of PC;
+ mov r6, r0 @ save the opcode
emulate:
+ ldr r1, [sp, #S_PSR] @ fetch the PSR
+ bl checkCondition @ check the condition
+ cmp r0, #0 @ r0 = 0 ==> condition failed
+
+ @ if condition code failed to match, next insn
+ beq next @ get the next instruction;
+
+ mov r0, r6 @ prepare for EmulateAll()
bl EmulateAll @ emulate the instruction
cmp r0, #0 @ was emulation successful
moveq pc, r4 @ no, return failure
teqne r2, #0x0E000000
movne pc, r9 @ return ok if not a fp insn
- str r5, [sp, #60] @ update PC copy in regs
+ str r5, [sp, #S_PC] @ update PC copy in regs
mov r0, r6 @ save a copy
- ldr r1, [sp, #64] @ fetch the condition codes
- bl checkCondition @ check the condition
- cmp r0, #0 @ r0 = 0 ==> condition failed
-
- @ if condition code failed to match, next insn
- beq next @ get the next instruction;
-
- mov r0, r6 @ prepare for EmulateAll()
- b emulate @ if r0 != 0, goto EmulateAll
+ b emulate @ check condition and emulate
@ We need to be prepared for the instructions at .Lx1 and .Lx2
@ to fault. Emit the appropriate exception gunk to fix things up.