On Thu, Dec 3, 2009 at 14:31, Daniel Elstner <daniel.kitta@googlemail.com> wrote:
> However, I'd recommend to look first in the build directory, and then in
> the source directory to match the behavior of make with VPATH builds.
> The idea is that a file in the build tree, if it exists, overrides a
> file of the same name in the source tree.
--output $@ \
--pkg=glib-2.0 \
--pkg=gobject-2.0 \
- -I$(top_srcdir)/extras \
-I$(top_builddir)/extras \
+ -I$(top_srcdir)/extras \
-D_GUDEV_COMPILATION \
-D_GUDEV_WORK_AROUND_DEV_T_BUG \
$(top_srcdir)/extras/gudev/gudev.h \
$(top_srcdir)/extras/gudev/gudevtypes.h \
$(top_srcdir)/extras/gudev/gudevenums.h \
- $(or $(wildcard $(top_srcdir)/extras/gudev/gudevenumtypes.h),$(top_builddir)/extras/gudev/gudevenumtypes.h) \
+ $(or $(wildcard $(top_builddir)/extras/gudev/gudevenumtypes.h),$(top_srcdir)/extras/gudev/gudevenumtypes.h) \
$(top_srcdir)/extras/gudev/gudevclient.h \
$(top_srcdir)/extras/gudev/gudevdevice.h \
$(top_srcdir)/extras/gudev/gudevclient.c \