dev_priv->stats.boxes |= RADEON_BOX_WAIT_IDLE;
- tmp = RADEON_READ(RADEON_RB2D_DSTCACHE_CTLSTAT);
- tmp |= RADEON_RB2D_DC_FLUSH_ALL;
- RADEON_WRITE(RADEON_RB2D_DSTCACHE_CTLSTAT, tmp);
+ tmp = RADEON_READ(RADEON_RB3D_DSTCACHE_CTLSTAT);
+ tmp |= RADEON_RB3D_DC_FLUSH_ALL;
+ RADEON_WRITE(RADEON_RB3D_DSTCACHE_CTLSTAT, tmp);
for (i = 0; i < dev_priv->usec_timeout; i++) {
- if (!(RADEON_READ(RADEON_RB2D_DSTCACHE_CTLSTAT)
- & RADEON_RB2D_DC_BUSY)) {
+ if (!(RADEON_READ(RADEON_RB3D_DSTCACHE_CTLSTAT)
+ & RADEON_RB3D_DC_BUSY)) {
return 0;
}
DRM_UDELAY(1);
# define RADEON_RB3D_ZC_FREE (1 << 2)
# define RADEON_RB3D_ZC_FLUSH_ALL 0x5
# define RADEON_RB3D_ZC_BUSY (1 << 31)
+#define RADEON_RB3D_DSTCACHE_CTLSTAT 0x325c
+# define RADEON_RB3D_DC_FLUSH (3 << 0)
+# define RADEON_RB3D_DC_FREE (3 << 2)
+# define RADEON_RB3D_DC_FLUSH_ALL 0xf
+# define RADEON_RB3D_DC_BUSY (1 << 31)
#define RADEON_RB3D_ZSTENCILCNTL 0x1c2c
# define RADEON_Z_TEST_MASK (7 << 4)
# define RADEON_Z_TEST_ALWAYS (7 << 4)
} while (0)
#define RADEON_FLUSH_CACHE() do { \
- OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \
+ OUT_RING( CP_PACKET0( RADEON_RB3D_DSTCACHE_CTLSTAT, 0 ) ); \
OUT_RING( RADEON_RB2D_DC_FLUSH ); \
} while (0)
#define RADEON_PURGE_CACHE() do { \
- OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \
+ OUT_RING( CP_PACKET0( RADEON_RB3D_DSTCACHE_CTLSTAT, 0 ) ); \
OUT_RING( RADEON_RB2D_DC_FLUSH_ALL ); \
} while (0)