mode_option - specify the video mode. Of the form
<x>x<y>[-<bpp>][@<refresh>]
vram - size of video ram (normally auto-detected)
-
+vt_switch - enable vt switching during suspend/resume. The vt
+ switch is slow, but harmless.
--
Andres Salomon <dilinger@debian.org>
#include <linux/delay.h>
#include <linux/fb.h>
#include <linux/console.h>
+#include <linux/suspend.h>
#include <linux/init.h>
#include <linux/pci.h>
#include <asm/geode.h>
static char *mode_option;
static int vram;
+static int vt_switch;
/* Modes relevant to the GX (taken from modedb.c) */
static const struct fb_videomode gx_modedb[] __initdata = {
gxfb_check_var(&info->var, info);
gxfb_set_par(info);
+ pm_set_vt_switch(vt_switch);
+
if (register_framebuffer(info) < 0) {
ret = -EINVAL;
goto err;
module_param(vram, int, 0);
MODULE_PARM_DESC(vram, "video memory size");
+module_param(vt_switch, int, 0);
+MODULE_PARM_DESC(vt_switch, "enable VT switch during suspend/resume");
+
MODULE_DESCRIPTION("Framebuffer driver for the AMD Geode GX");
MODULE_LICENSE("GPL");
#include <asm/errno.h>
#if defined(CONFIG_PM_SLEEP) && defined(CONFIG_VT) && defined(CONFIG_VT_CONSOLE)
+extern void pm_set_vt_switch(int);
extern int pm_prepare_console(void);
extern void pm_restore_console(void);
#else
-static inline int pm_prepare_console(void) { return 0; }
-static inline void pm_restore_console(void) {}
+static inline void pm_set_vt_switch(int do_switch)
+{
+}
+
+static inline int pm_prepare_console(void)
+{
+ return 0;
+}
+
+static inline void pm_restore_console(void)
+{
+}
#endif
typedef int __bitwise suspend_state_t;
#include <linux/vt_kern.h>
#include <linux/kbd_kern.h>
#include <linux/console.h>
+#include <linux/module.h>
#include "power.h"
#if defined(CONFIG_VT) && defined(CONFIG_VT_CONSOLE)
#define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)
static int orig_fgconsole, orig_kmsg;
+static int disable_vt_switch;
+
+/*
+ * Normally during a suspend, we allocate a new console and switch to it.
+ * When we resume, we switch back to the original console. This switch
+ * can be slow, so on systems where the framebuffer can handle restoration
+ * of video registers anyways, there's little point in doing the console
+ * switch. This function allows you to disable it by passing it '0'.
+ */
+void pm_set_vt_switch(int do_switch)
+{
+ acquire_console_sem();
+ disable_vt_switch = !do_switch;
+ release_console_sem();
+}
+EXPORT_SYMBOL(pm_set_vt_switch);
int pm_prepare_console(void)
{
acquire_console_sem();
+ if (disable_vt_switch) {
+ release_console_sem();
+ return 0;
+ }
+
orig_fgconsole = fg_console;
if (vc_allocate(SUSPEND_CONSOLE)) {
void pm_restore_console(void)
{
acquire_console_sem();
+ if (disable_vt_switch) {
+ release_console_sem();
+ return;
+ }
set_console(orig_fgconsole);
release_console_sem();
kmsg_redirect = orig_kmsg;
- return;
}
#endif