pmu_backlight_data.max_brightness / 15);
}
- up(&bd->sem);
+ down(&bd->sem);
bd->props->brightness = level;
bd->props->power = FB_BLANK_UNBLANK;
bd->props->update_status(bd);
- down(&bd->sem);
+ up(&bd->sem);
mutex_lock(&pmac_backlight_mutex);
if (!pmac_backlight)
static void aty128_bl_set_power(struct fb_info *info, int power)
{
- if (info->bl_dev == NULL)
- return;
-
mutex_lock(&info->bl_mutex);
- up(&info->bl_dev->sem);
- info->bl_dev->props->power = power;
- __aty128_bl_update_status(info->bl_dev);
- down(&info->bl_dev->sem);
+
+ if (info->bl_dev) {
+ down(&info->bl_dev->sem);
+ info->bl_dev->props->power = power;
+ __aty128_bl_update_status(info->bl_dev);
+ up(&info->bl_dev->sem);
+ }
+
mutex_unlock(&info->bl_mutex);
}
219 * FB_BACKLIGHT_MAX / MAX_LEVEL);
mutex_unlock(&info->bl_mutex);
- up(&bd->sem);
+ down(&bd->sem);
bd->props->brightness = aty128_bl_data.max_brightness;
bd->props->power = FB_BLANK_UNBLANK;
bd->props->update_status(bd);
- down(&bd->sem);
+ up(&bd->sem);
#ifdef CONFIG_PMAC_BACKLIGHT
mutex_lock(&pmac_backlight_mutex);
static void aty_bl_set_power(struct fb_info *info, int power)
{
- if (info->bl_dev == NULL)
- return;
-
mutex_lock(&info->bl_mutex);
- up(&info->bl_dev->sem);
- info->bl_dev->props->power = power;
- __aty_bl_update_status(info->bl_dev);
- down(&info->bl_dev->sem);
+
+ if (info->bl_dev) {
+ down(&info->bl_dev->sem);
+ info->bl_dev->props->power = power;
+ __aty_bl_update_status(info->bl_dev);
+ up(&info->bl_dev->sem);
+ }
+
mutex_unlock(&info->bl_mutex);
}
0xFF * FB_BACKLIGHT_MAX / MAX_LEVEL);
mutex_unlock(&info->bl_mutex);
- up(&bd->sem);
+ down(&bd->sem);
bd->props->brightness = aty_bl_data.max_brightness;
bd->props->power = FB_BLANK_UNBLANK;
bd->props->update_status(bd);
- down(&bd->sem);
+ up(&bd->sem);
#ifdef CONFIG_PMAC_BACKLIGHT
mutex_lock(&pmac_backlight_mutex);
217 * FB_BACKLIGHT_MAX / MAX_RADEON_LEVEL);
mutex_unlock(&rinfo->info->bl_mutex);
- up(&bd->sem);
+ down(&bd->sem);
bd->props->brightness = radeon_bl_data.max_brightness;
bd->props->power = FB_BLANK_UNBLANK;
bd->props->update_status(bd);
- down(&bd->sem);
+ up(&bd->sem);
#ifdef CONFIG_PMAC_BACKLIGHT
mutex_lock(&pmac_backlight_mutex);
void nvidia_bl_set_power(struct fb_info *info, int power)
{
- if (info->bl_dev == NULL)
- return;
mutex_lock(&info->bl_mutex);
- up(&info->bl_dev->sem);
- info->bl_dev->props->power = power;
- __nvidia_bl_update_status(info->bl_dev);
- down(&info->bl_dev->sem);
+
+ if (info->bl_dev) {
+ down(&info->bl_dev->sem);
+ info->bl_dev->props->power = power;
+ __nvidia_bl_update_status(info->bl_dev);
+ up(&info->bl_dev->sem);
+ }
+
mutex_unlock(&info->bl_mutex);
}
0x534 * FB_BACKLIGHT_MAX / MAX_LEVEL);
mutex_unlock(&info->bl_mutex);
- up(&bd->sem);
+ down(&bd->sem);
bd->props->brightness = nvidia_bl_data.max_brightness;
bd->props->power = FB_BLANK_UNBLANK;
bd->props->update_status(bd);
- down(&bd->sem);
+ up(&bd->sem);
#ifdef CONFIG_PMAC_BACKLIGHT
mutex_lock(&pmac_backlight_mutex);
static void riva_bl_set_power(struct fb_info *info, int power)
{
- if (info->bl_dev == NULL)
- return;
-
mutex_lock(&info->bl_mutex);
- up(&info->bl_dev->sem);
- info->bl_dev->props->power = power;
- __riva_bl_update_status(info->bl_dev);
- down(&info->bl_dev->sem);
+
+ if (info->bl_dev) {
+ down(&info->bl_dev->sem);
+ info->bl_dev->props->power = power;
+ __riva_bl_update_status(info->bl_dev);
+ up(&info->bl_dev->sem);
+ }
+
mutex_unlock(&info->bl_mutex);
}
0x534 * FB_BACKLIGHT_MAX / MAX_LEVEL);
mutex_unlock(&info->bl_mutex);
- up(&bd->sem);
+ down(&bd->sem);
bd->props->brightness = riva_bl_data.max_brightness;
bd->props->power = FB_BLANK_UNBLANK;
bd->props->update_status(bd);
- down(&bd->sem);
+ up(&bd->sem);
#ifdef CONFIG_PMAC_BACKLIGHT
mutex_lock(&pmac_backlight_mutex);