* In other cases the symbol needs to be looked up in the symbol table
* based on section and address.
* **/
-static Elf_Sym *find_elf_symbol(struct elf_info *elf, Elf_Addr addr,
+static Elf_Sym *find_elf_symbol(struct elf_info *elf, Elf64_Sword addr,
Elf_Sym *relsym)
{
Elf_Sym *sym;
+ Elf_Sym *near = NULL;
+ Elf64_Sword distance = 20;
+ Elf64_Sword d;
if (relsym->st_name != 0)
return relsym;
continue;
if (sym->st_value == addr)
return sym;
+ /* Find a symbol nearby - addr are maybe negative */
+ d = sym->st_value - addr;
+ if (d < 0)
+ d = addr - sym->st_value;
+ if (d < distance) {
+ distance = d;
+ near = sym;
+ }
}
- return NULL;
+ /* We need a close match */
+ if (distance < 20)
+ return near;
+ else
+ return NULL;
}
static inline int is_arm_mapping_symbol(const char *str)
#define Elf_Shdr Elf32_Shdr
#define Elf_Sym Elf32_Sym
#define Elf_Addr Elf32_Addr
+#define Elf_Sword Elf64_Sword
#define Elf_Section Elf32_Half
#define ELF_ST_BIND ELF32_ST_BIND
#define ELF_ST_TYPE ELF32_ST_TYPE
#define Elf_Shdr Elf64_Shdr
#define Elf_Sym Elf64_Sym
#define Elf_Addr Elf64_Addr
+#define Elf_Sword Elf64_Sxword
#define Elf_Section Elf64_Half
#define ELF_ST_BIND ELF64_ST_BIND
#define ELF_ST_TYPE ELF64_ST_TYPE