]> err.no Git - linux-2.6/commitdiff
ALSA: PCI168 snd-azt3328: some more fixups
authorAndreas Mohr <andi@lisas.de>
Mon, 23 Jun 2008 09:50:47 +0000 (11:50 +0200)
committerJaroslav Kysela <perex@perex.cz>
Thu, 26 Jun 2008 07:01:47 +0000 (09:01 +0200)
- fix problem with codec register 0x6a being write-only
  by adding a software shadow register
  (caused annoying noise after module loading due to _toggling_
  between gameport and audio bits instead of configuring them properly)
- rename several "Wave" mixer controls to "PCM", since this is
  what Wine and several other apps are looking for (IOW, _requiring_)
  and this is what AC97 specs use as naming, too,
  thus I'd guess it's what these controls are
- cleanup, small optimizations

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
sound/pci/azt3328.c
sound/pci/azt3328.h

index b832333c302389ae6ad36fbb4703986e2d923e2a..22f18f3cfbc9f45d1b7921aa25ab2399029fe663 100644 (file)
@@ -289,6 +289,12 @@ struct snd_azf3328 {
        struct pci_dev *pci;
        int irq;
 
+       /* register 0x6a is write-only, thus need to remember setting.
+        * If we need to add more registers here, then we might try to fold this
+        * into some transparent combined shadow register handling with
+        * CONFIG_PM register storage below, but that's slightly difficult. */
+       u16 shadow_reg_codec_6AH;
+
 #ifdef CONFIG_PM
        /* register value containers for power management
         * Note: not always full I/O range preserved (just like Win driver!) */
@@ -324,21 +330,6 @@ snd_azf3328_io_reg_setb(unsigned reg, u8 mask, int do_set)
        return 0;
 }
 
-static int
-snd_azf3328_io_reg_setw(unsigned reg, u16 mask, int do_set)
-{
-       u16 prev = inw(reg), new;
-
-       new = (do_set) ? (prev|mask) : (prev & ~mask);
-       /* we need to always write the new value no matter whether it differs
-        * or not, since some register bits don't indicate their setting */
-       outw(new, reg);
-       if (new != prev)
-               return 1;
-
-       return 0;
-}
-
 static inline void
 snd_azf3328_codec_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
 {
@@ -662,7 +653,7 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
                "pre 3D", "post 3D"
         };
        struct azf3328_mixer_reg reg;
-       const char *p = NULL;
+       const char * const *p = NULL;
 
        snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
         uinfo->type = SNDRV_CTL_ELEM_TYPE_ENUMERATED;
@@ -673,20 +664,20 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
        if (reg.reg == IDX_MIXER_ADVCTL2) {
                switch(reg.lchan_shift) {
                case 8: /* modem out sel */
-                       p = texts1[uinfo->value.enumerated.item];
+                       p = texts1;
                        break;
                case 9: /* mono sel source */
-                       p = texts2[uinfo->value.enumerated.item];
+                       p = texts2;
                        break;
                case 15: /* PCM Out Path */
-                       p = texts4[uinfo->value.enumerated.item];
+                       p = texts4;
                        break;
                }
        } else
        if (reg.reg == IDX_MIXER_REC_SELECT)
-               p = texts3[uinfo->value.enumerated.item];
+               p = texts3;
 
-       strcpy(uinfo->value.enumerated.name, p);
+       strcpy(uinfo->value.enumerated.name, p[uinfo->value.enumerated.item]);
         return 0;
 }
 
@@ -745,9 +736,11 @@ snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol,
 static struct snd_kcontrol_new snd_azf3328_mixer_controls[] __devinitdata = {
        AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1),
        AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1),
-       AZF3328_MIXER_SWITCH("Wave Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
-       AZF3328_MIXER_VOL_STEREO("Wave Playback Volume", IDX_MIXER_WAVEOUT, 0x1f, 1),
-       AZF3328_MIXER_SWITCH("Wave 3D Bypass Playback Switch", IDX_MIXER_ADVCTL2, 7, 1),
+       AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
+       AZF3328_MIXER_VOL_STEREO("PCM Playback Volume",
+                                       IDX_MIXER_WAVEOUT, 0x1f, 1),
+       AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch",
+                                       IDX_MIXER_ADVCTL2, 7, 1),
        AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1),
        AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1),
        AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1),
@@ -874,7 +867,7 @@ snd_azf3328_hw_free(struct snd_pcm_substream *substream)
 static void
 snd_azf3328_codec_setfmt(struct snd_azf3328 *chip,
                               unsigned reg,
-                              unsigned int bitrate,
+                              enum azf_freq_t bitrate,
                               unsigned int format_width,
                               unsigned int channels
 )
@@ -958,15 +951,29 @@ snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328 *chip,
        snd_azf3328_codec_setfmt(chip, reg, AZF_FREQ_4000, 8, 1);
 }
 
+static void
+snd_azf3328_codec_reg_6AH_update(struct snd_azf3328 *chip,
+                                       unsigned bitmask,
+                                       int enable
+)
+{
+       if (enable)
+               chip->shadow_reg_codec_6AH &= ~bitmask;
+       else
+               chip->shadow_reg_codec_6AH |= bitmask;
+       snd_azf3328_dbgplay("6AH_update mask 0x%04x enable %d: val 0x%04x\n",
+                       bitmask, enable, chip->shadow_reg_codec_6AH);
+       snd_azf3328_codec_outw(chip, IDX_IO_6AH, chip->shadow_reg_codec_6AH);
+}
+
 static inline void
 snd_azf3328_codec_enable(struct snd_azf3328 *chip, int enable)
 {
+       snd_azf3328_dbgplay("codec_enable %d\n", enable);
        /* no idea what exactly is being done here, but I strongly assume it's
         * PM related */
-       snd_azf3328_io_reg_setw(
-               chip->codec_io+IDX_IO_6AH,
-               IO_6A_PAUSE_PLAYBACK_BIT8,
-               !enable
+       snd_azf3328_codec_reg_6AH_update(
+               chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable
        );
 }
 
@@ -1404,10 +1411,8 @@ snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip, int enable)
 static inline void
 snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, int enable)
 {
-       snd_azf3328_io_reg_setw(
-               chip->codec_io+IDX_IO_6AH,
-               IO_6A_SOMETHING2_GAMEPORT,
-               !enable
+       snd_azf3328_codec_reg_6AH_update(
+               chip, IO_6A_SOMETHING2_GAMEPORT, enable
        );
 }
 
@@ -1525,8 +1530,6 @@ snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
 {
        struct gameport *gp;
 
-       int io_port = chip->game_io;
-
        chip->gameport = gp = gameport_allocate_port();
        if (!gp) {
                printk(KERN_ERR "azt3328: cannot alloc memory for gameport\n");
@@ -1536,7 +1539,7 @@ snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
        gameport_set_name(gp, "AZF3328 Gameport");
        gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
        gameport_set_dev_parent(gp, &chip->pci->dev);
-       gp->io = io_port;
+       gp->io = chip->game_io;
        gameport_set_port_data(gp, chip);
 
        gp->open = snd_azf3328_gameport_open;
@@ -1577,6 +1580,15 @@ snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
 
 /******************************************************************/
 
+static inline void
+snd_azf3328_irq_log_unknown_type(u8 which)
+{
+       snd_azf3328_dbgplay(
+       "azt3328: unknown IRQ type (%x) occurred, please report!\n",
+               which
+       );
+}
+
 static irqreturn_t
 snd_azf3328_interrupt(int irq, void *dev_id)
 {
@@ -1594,11 +1606,14 @@ snd_azf3328_interrupt(int irq, void *dev_id)
        ))
                return IRQ_NONE; /* must be interrupt for another device */
 
-       snd_azf3328_dbgplay("Interrupt %ld!\nIDX_IO_PLAY_FLAGS %04x, IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
-               irq_count++ /* debug-only */,
-               snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS),
-               snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE),
-               status);
+       snd_azf3328_dbgplay(
+               "irq_count %ld! IDX_IO_PLAY_FLAGS %04x, "
+               "IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
+                       irq_count++ /* debug-only */,
+                       snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS),
+                       snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE),
+                       status
+       );
 
        if (status & IRQ_TIMER) {
                /* snd_azf3328_dbgplay("timer %ld\n",
@@ -1631,9 +1646,9 @@ snd_azf3328_interrupt(int irq, void *dev_id)
                                )
                        );
                } else
-                       snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
+                       printk(KERN_WARNING "azt3328: irq handler problem!\n");
                if (which & IRQ_PLAY_SOMETHING)
-                       snd_azf3328_dbgplay("azt3328: unknown play IRQ type occurred, please report!\n");
+                       snd_azf3328_irq_log_unknown_type(which);
        }
        if (status & IRQ_RECORDING) {
                 spin_lock(&chip->reg_lock);
@@ -1653,9 +1668,9 @@ snd_azf3328_interrupt(int irq, void *dev_id)
                                )
                        );
                } else
-                       snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
+                       printk(KERN_WARNING "azt3328: irq handler problem!\n");
                if (which & IRQ_REC_SOMETHING)
-                       snd_azf3328_dbgplay("azt3328: unknown rec IRQ type occurred, please report!\n");
+                       snd_azf3328_irq_log_unknown_type(which);
        }
        if (status & IRQ_GAMEPORT)
                snd_azf3328_gameport_interrupt(chip);
@@ -2311,6 +2326,10 @@ snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)
 
        for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg)
                chip->saved_regs_codec[reg] = inw(chip->codec_io + reg * 2);
+
+       /* manually store the one currently relevant write-only reg, too */
+       chip->saved_regs_codec[IDX_IO_6AH / 2] = chip->shadow_reg_codec_6AH;
+
        for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
                chip->saved_regs_game[reg] = inw(chip->game_io + reg * 2);
        for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
index 3448fd626f80669b7f5412f73f72169e7ac92596..7e3e8942d0733f01fa3b9d5363878f2f9bf2f665 100644 (file)
@@ -1,7 +1,8 @@
 #ifndef __SOUND_AZT3328_H
 #define __SOUND_AZT3328_H
 
-/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 */
+/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
+ * "WRITE_ONLY"  == register does not indicate actual bit values */
 
 /*** main I/O area port indices ***/
 /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
@@ -76,7 +77,7 @@
   #define SOUNDFORMAT_FLAG_2CHANNELS   0x0020
 
 /* define frequency helpers, for maximum value safety */
-enum {
+enum azf_freq_t {
 #define AZF_FREQ(rate) AZF_FREQ_##rate = rate
   AZF_FREQ(4000),
   AZF_FREQ(4800),
@@ -150,11 +151,18 @@ enum {
   #define IO_68_RANDOM_TOGGLE1 0x0100  /* toggles randomly */
   #define IO_68_RANDOM_TOGGLE2 0x0200  /* toggles randomly */
   /* umm, nope, behaviour of these bits changes depending on what we wrote
-   * to 0x6b!! */
+   * to 0x6b!!
+   * And they change upon playback/stop, too:
+   * Writing a value to 0x68 will display this exact value during playback,
+   * too but when stopped it can fall back to a rather different
+   * seemingly random value). Hmm, possibly this is a register which
+   * has a remote shadow which needs proper device supply which only exists
+   * in case playback is active? Or is this driver-induced?
+   */
 
 /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
  * actually inhibits PCM playback!!! maybe power management??: */
-#define IDX_IO_6AH             0x6A
+#define IDX_IO_6AH             0x6A /* WRITE_ONLY! */
   /* bit 5: enabling this will activate permanent counting of bytes 2/3
    * at gameport I/O (0xb402/3) (equal values each) and cause
    * gameport legacy I/O at 0x0200 to be _DISABLED_!