const union sctp_addr *peer,
struct sctp_transport **pt);
+static void sctp_add_backlog(struct sock *sk, struct sk_buff *skb);
+
/* Calculate the SCTP checksum of an SCTP packet. */
static inline int sctp_rcv_checksum(struct sk_buff *skb)
*/
if (sk->sk_bound_dev_if && (sk->sk_bound_dev_if != af->skb_iif(skb)))
{
- sock_put(sk);
if (asoc) {
sctp_association_put(asoc);
asoc = NULL;
sk = sctp_get_ctl_sock();
ep = sctp_sk(sk)->ep;
sctp_endpoint_hold(ep);
- sock_hold(sk);
rcvr = &ep->base;
}
*/
sctp_bh_lock_sock(sk);
- /* It is possible that the association could have moved to a different
- * socket if it is peeled off. If so, update the sk.
- */
- if (sk != rcvr->sk) {
- sctp_bh_lock_sock(rcvr->sk);
- sctp_bh_unlock_sock(sk);
- sk = rcvr->sk;
- }
-
if (sock_owned_by_user(sk))
- sk_add_backlog(sk, skb);
+ sctp_add_backlog(sk, skb);
else
- sctp_backlog_rcv(sk, skb);
+ sctp_inq_push(&chunk->rcvr->inqueue, chunk);
- /* Release the sock and the sock ref we took in the lookup calls.
- * The asoc/ep ref will be released in sctp_backlog_rcv.
- */
sctp_bh_unlock_sock(sk);
- sock_put(sk);
+
+ /* Release the asoc/ep ref we took in the lookup calls. */
+ if (asoc)
+ sctp_association_put(asoc);
+ else
+ sctp_endpoint_put(ep);
return 0;
return 0;
discard_release:
- /* Release any structures we may be holding. */
- sock_put(sk);
+ /* Release the asoc/ep ref we took in the lookup calls. */
if (asoc)
sctp_association_put(asoc);
else
goto discard_it;
}
-/* Handle second half of inbound skb processing. If the sock was busy,
- * we may have need to delay processing until later when the sock is
- * released (on the backlog). If not busy, we call this routine
- * directly from the bottom half.
+/* Process the backlog queue of the socket. Every skb on
+ * the backlog holds a ref on an association or endpoint.
+ * We hold this ref throughout the state machine to make
+ * sure that the structure we need is still around.
*/
int sctp_backlog_rcv(struct sock *sk, struct sk_buff *skb)
{
struct sctp_chunk *chunk = SCTP_INPUT_CB(skb)->chunk;
- struct sctp_inq *inqueue = NULL;
+ struct sctp_inq *inqueue = &chunk->rcvr->inqueue;
struct sctp_ep_common *rcvr = NULL;
+ int backloged = 0;
rcvr = chunk->rcvr;
- BUG_TRAP(rcvr->sk == sk);
-
- if (rcvr->dead) {
- sctp_chunk_free(chunk);
- } else {
- inqueue = &chunk->rcvr->inqueue;
- sctp_inq_push(inqueue, chunk);
- }
-
- /* Release the asoc/ep ref we took in the lookup calls in sctp_rcv. */
- if (SCTP_EP_TYPE_ASSOCIATION == rcvr->type)
- sctp_association_put(sctp_assoc(rcvr));
- else
- sctp_endpoint_put(sctp_ep(rcvr));
-
+ /* If the rcvr is dead then the association or endpoint
+ * has been deleted and we can safely drop the chunk
+ * and refs that we are holding.
+ */
+ if (rcvr->dead) {
+ sctp_chunk_free(chunk);
+ goto done;
+ }
+
+ if (unlikely(rcvr->sk != sk)) {
+ /* In this case, the association moved from one socket to
+ * another. We are currently sitting on the backlog of the
+ * old socket, so we need to move.
+ * However, since we are here in the process context we
+ * need to take make sure that the user doesn't own
+ * the new socket when we process the packet.
+ * If the new socket is user-owned, queue the chunk to the
+ * backlog of the new socket without dropping any refs.
+ * Otherwise, we can safely push the chunk on the inqueue.
+ */
+
+ sk = rcvr->sk;
+ sctp_bh_lock_sock(sk);
+
+ if (sock_owned_by_user(sk)) {
+ sk_add_backlog(sk, skb);
+ backloged = 1;
+ } else
+ sctp_inq_push(inqueue, chunk);
+
+ sctp_bh_unlock_sock(sk);
+
+ /* If the chunk was backloged again, don't drop refs */
+ if (backloged)
+ return 0;
+ } else {
+ sctp_inq_push(inqueue, chunk);
+ }
+
+done:
+ /* Release the refs we took in sctp_add_backlog */
+ if (SCTP_EP_TYPE_ASSOCIATION == rcvr->type)
+ sctp_association_put(sctp_assoc(rcvr));
+ else if (SCTP_EP_TYPE_SOCKET == rcvr->type)
+ sctp_endpoint_put(sctp_ep(rcvr));
+ else
+ BUG();
+
return 0;
}
-void sctp_backlog_migrate(struct sctp_association *assoc,
- struct sock *oldsk, struct sock *newsk)
+static void sctp_add_backlog(struct sock *sk, struct sk_buff *skb)
{
- struct sk_buff *skb;
- struct sctp_chunk *chunk;
+ struct sctp_chunk *chunk = SCTP_INPUT_CB(skb)->chunk;
+ struct sctp_ep_common *rcvr = chunk->rcvr;
- skb = oldsk->sk_backlog.head;
- oldsk->sk_backlog.head = oldsk->sk_backlog.tail = NULL;
- while (skb != NULL) {
- struct sk_buff *next = skb->next;
-
- chunk = SCTP_INPUT_CB(skb)->chunk;
- skb->next = NULL;
- if (&assoc->base == chunk->rcvr)
- sk_add_backlog(newsk, skb);
- else
- sk_add_backlog(oldsk, skb);
- skb = next;
- }
+ /* Hold the assoc/ep while hanging on the backlog queue.
+ * This way, we know structures we need will not disappear from us
+ */
+ if (SCTP_EP_TYPE_ASSOCIATION == rcvr->type)
+ sctp_association_hold(sctp_assoc(rcvr));
+ else if (SCTP_EP_TYPE_SOCKET == rcvr->type)
+ sctp_endpoint_hold(sctp_ep(rcvr));
+ else
+ BUG();
+
+ sk_add_backlog(sk, skb);
}
/* Handle icmp frag needed error. */
return sk;
out:
- sock_put(sk);
if (asoc)
sctp_association_put(asoc);
return NULL;
void sctp_err_finish(struct sock *sk, struct sctp_association *asoc)
{
sctp_bh_unlock_sock(sk);
- sock_put(sk);
if (asoc)
sctp_association_put(asoc);
}
hit:
sctp_endpoint_hold(ep);
- sock_hold(epb->sk);
read_unlock(&head->lock);
return ep;
}
hit:
*pt = transport;
sctp_association_hold(asoc);
- sock_hold(epb->sk);
read_unlock(&head->lock);
return asoc;
}
struct sctp_transport *transport;
if ((asoc = sctp_lookup_association(laddr, paddr, &transport))) {
- sock_put(asoc->base.sk);
sctp_association_put(asoc);
return 1;
}
ep = sctp_sk(sk)->ep;
- /* Walk all associations on a socket, not on an endpoint. */
+ /* Walk all associations on an endpoint. */
list_for_each_safe(pos, temp, &ep->asocs) {
asoc = list_entry(pos, struct sctp_association, asocs);
*/
sctp_release_sock(sk);
current_timeo = schedule_timeout(current_timeo);
+ BUG_ON(sk != asoc->base.sk);
sctp_lock_sock(sk);
*timeo_p = current_timeo;
*/
newsp->type = type;
- spin_lock_bh(&oldsk->sk_lock.slock);
- /* Migrate the backlog from oldsk to newsk. */
- sctp_backlog_migrate(assoc, oldsk, newsk);
- /* Migrate the association to the new socket. */
+ /* Mark the new socket "in-use" by the user so that any packets
+ * that may arrive on the association after we've moved it are
+ * queued to the backlog. This prevents a potential race between
+ * backlog processing on the old socket and new-packet processing
+ * on the new socket.
+ */
+ sctp_lock_sock(newsk);
sctp_assoc_migrate(assoc, newsk);
- spin_unlock_bh(&oldsk->sk_lock.slock);
/* If the association on the newsk is already closed before accept()
* is called, set RCV_SHUTDOWN flag.
newsk->sk_shutdown |= RCV_SHUTDOWN;
newsk->sk_state = SCTP_SS_ESTABLISHED;
+ sctp_release_sock(newsk);
}
/* This proto struct describes the ULP interface for SCTP. */