return (a == JOB_STOP) != (b == JOB_STOP);
}
+bool job_type_is_redundant(JobType a, UnitActiveState b) {
+ switch (a) {
+
+ case JOB_START:
+ return
+ b == UNIT_ACTIVE ||
+ b == UNIT_ACTIVE_RELOADING;
+
+ case JOB_STOP:
+ return
+ b == UNIT_INACTIVE;
+
+ case JOB_VERIFY_ACTIVE:
+ return
+ b == UNIT_ACTIVE ||
+ b == UNIT_ACTIVE_RELOADING;
+
+ case JOB_RELOAD:
+ return
+ b == UNIT_ACTIVE_RELOADING;
+
+ case JOB_RELOAD_OR_START:
+ return
+ b == UNIT_ACTIVATING ||
+ b == UNIT_ACTIVE_RELOADING;
+
+ case JOB_RESTART:
+ return
+ b == UNIT_ACTIVATING;
+
+ case JOB_TRY_RESTART:
+ return
+ b == UNIT_ACTIVATING;
+
+ default:
+ assert_not_reached("Invalid job type");
+ }
+}
+
bool job_is_runnable(Job *j) {
Iterator i;
Unit *other;
bool job_type_is_mergeable(JobType a, JobType b);
bool job_type_is_superset(JobType a, JobType b);
bool job_type_is_conflicting(JobType a, JobType b);
+bool job_type_is_redundant(JobType a, UnitActiveState b);
bool job_is_runnable(Job *j);