Fix a call to champlain_view_set_size that didn't follow the coding guilde lines.
priv->latitude = 0.0f;
priv->longitude = 0.0f;
priv->goto_context = NULL;
+ priv->map = NULL;
/* Setup viewport */
priv->viewport = g_object_ref (tidy_viewport_new ());
priv->user_layers);
clutter_actor_raise (priv->user_layers, priv->map_layer);
- champlain_view_set_size(view, priv->viewport_size.width,
+ champlain_view_set_size (view, priv->viewport_size.width,
priv->viewport_size.height);
priv->state = CHAMPLAIN_STATE_DONE;