The restart check whether new symbols became visible, didn't always work for
choice symbols. Even if a choice symbol itself isn't changable, the childs
are. This also requires to update the new status of all choice values, once
one of them is set.
Signed-off-by: Roman Zippel <zippel@linux-m68k.org>
Cc: Sam Ravnborg <sam@ravnborg.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
return;
sym = menu->sym;
- if (sym) {
- if (sym_is_changable(sym) && !sym_has_value(sym)) {
+ if (sym && !sym_has_value(sym)) {
+ if (sym_is_changable(sym) ||
+ (sym_is_choice(sym) && sym_get_tristate_value(sym) == yes)) {
if (!conf_cnt++)
printf(_("*\n* Restart config...\n*\n"));
rootEntry = menu_get_parent_menu(menu);
conf(rootEntry);
}
- if (sym_is_choice(sym) && sym_get_tristate_value(sym) != mod)
- return;
}
for (child = menu->list; child; child = child->next)
sym->flags &= ~SYMBOL_NEW;
sym_set_changed(sym);
}
+ /*
+ * setting a choice value also resets the new flag of the choice
+ * symbol and all other choice values.
+ */
if (sym_is_choice_value(sym) && val == yes) {
struct symbol *cs = prop_get_symbol(sym_get_choice_prop(sym));
+ struct property *prop;
+ struct expr *e;
cs->user.val = sym;
cs->flags &= ~SYMBOL_NEW;
+ prop = sym_get_choice_prop(cs);
+ for (e = prop->expr; e; e = e->left.expr) {
+ if (e->right.sym->visible != no)
+ e->right.sym->flags &= ~SYMBOL_NEW;
+ }
}
sym->user.tri = val;