#define RADEON_RB3D_COLOROFFSET 0x1c40
#define RADEON_RB3D_COLORPITCH 0x1c48
+#define RADEON_SRC_X_Y 0x1590
+
#define RADEON_DP_GUI_MASTER_CNTL 0x146c
# define RADEON_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
# define RADEON_GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
# define RADEON_ROP3_S 0x00cc0000
# define RADEON_ROP3_P 0x00f00000
#define RADEON_DP_WRITE_MASK 0x16cc
+#define RADEON_SRC_PITCH_OFFSET 0x1428
#define RADEON_DST_PITCH_OFFSET 0x142c
#define RADEON_DST_PITCH_OFFSET_C 0x1c80
# define RADEON_DST_TILE_LINEAR (0 << 30)
DRM_DEBUG("dispatch swap %d,%d-%d,%d\n", x, y, w, h);
- BEGIN_RING(7);
+ BEGIN_RING(9);
- OUT_RING(CP_PACKET3(RADEON_CNTL_BITBLT_MULTI, 5));
+ OUT_RING(CP_PACKET0(RADEON_DP_GUI_MASTER_CNTL, 0));
OUT_RING(RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
RADEON_GMC_DST_PITCH_OFFSET_CNTL |
RADEON_GMC_BRUSH_NONE |
/* Make this work even if front & back are flipped:
*/
+ OUT_RING(CP_PACKET0(RADEON_SRC_PITCH_OFFSET, 1));
if (dev_priv->current_page == 0) {
OUT_RING(dev_priv->back_pitch_offset);
OUT_RING(dev_priv->front_pitch_offset);
OUT_RING(dev_priv->back_pitch_offset);
}
+ OUT_RING(CP_PACKET0(RADEON_SRC_X_Y, 2));
OUT_RING((x << 16) | y);
OUT_RING((x << 16) | y);
OUT_RING((w << 16) | h);