/*
* video-buf generic routine to get the next available buffer
*/
-static inline int get_next_buf(struct em28xx_dmaqueue *dma_q,
+static inline void get_next_buf(struct em28xx_dmaqueue *dma_q,
struct em28xx_buffer **buf)
{
struct em28xx *dev = container_of(dma_q, struct em28xx, vidq);
if (list_empty(&dma_q->active)) {
em28xx_isocdbg("No active queue to serve\n");
- dev->isoc_ctl.buf = NULL;
- return 0;
- }
-
- /* Check if the last buffer were fully filled */
- *buf = dev->isoc_ctl.buf;
-
- /* Nobody is waiting on this buffer - discards */
- if (*buf && !waitqueue_active(&(*buf)->vb.done)) {
dev->isoc_ctl.buf = NULL;
*buf = NULL;
+ return;
}
- /* Returns the last buffer, to be filled with remaining data */
- if (*buf)
- return 1;
-
/* Get the next buffer */
*buf = list_entry(dma_q->active.next, struct em28xx_buffer, vb.queue);
- /* Nobody is waiting on the next buffer. returns */
- if (!*buf || !waitqueue_active(&(*buf)->vb.done)) {
- em28xx_isocdbg("No active queue to serve\n");
- return 0;
- }
-
/* Cleans up buffer - Usefull for testing for frame/URB loss */
outp = videobuf_to_vmalloc(&(*buf)->vb);
memset(outp, 0, (*buf)->vb.size);
dev->isoc_ctl.buf = *buf;
- return 1;
+ return;
}
/*
struct em28xx_buffer *buf;
struct em28xx_dmaqueue *dma_q = urb->context;
struct em28xx *dev = container_of(dma_q, struct em28xx, vidq);
- unsigned char *outp;
+ unsigned char *outp = NULL;
int i, len = 0, rc = 1;
unsigned char *p;
return 0;
}
- rc = get_next_buf(dma_q, &buf);
- if (rc <= 0)
- return rc;
-
- outp = videobuf_to_vmalloc(&buf->vb);
+ buf = dev->isoc_ctl.buf;
+ if (buf != NULL)
+ outp = videobuf_to_vmalloc(&buf->vb);
for (i = 0; i < urb->number_of_packets; i++) {
int status = urb->iso_frame_desc[i].status;
em28xx_isocdbg("Video frame %d, length=%i, %s\n", p[2],
len, (p[2] & 1)? "odd" : "even");
- if (p[2] & 1)
- buf->top_field = 0;
- else
- buf->top_field = 1;
-
-// if (dev->isoc_ctl.last_field && !buf->top_field) {
- if (dev->isoc_ctl.last_field != buf->top_field) {
- buffer_filled(dev, dma_q, buf);
- rc = get_next_buf(dma_q, &buf);
- if (rc <= 0)
- return rc;
- outp = videobuf_to_vmalloc(&buf->vb);
+ if (!(p[2] & 1)) {
+ if (buf != NULL)
+ buffer_filled(dev, dma_q, buf);
+ get_next_buf(dma_q, &buf);
+ if (buf == NULL)
+ outp = NULL;
+ else
+ outp = videobuf_to_vmalloc(&buf->vb);
+ }
+
+ if (buf != NULL) {
+ if (p[2] & 1)
+ buf->top_field = 0;
+ else
+ buf->top_field = 1;
}
- dev->isoc_ctl.last_field = buf->top_field;
dma_q->pos = 0;
}
- em28xx_copy_video(dev, dma_q, buf, p, outp, len);
+ if (buf != NULL)
+ em28xx_copy_video(dev, dma_q, buf, p, outp, len);
}
return rc;
}
return 0;
}
+/* This is called *without* dev->slock held; please keep it that way */
static void free_buffer(struct videobuf_queue *vq, struct em28xx_buffer *buf)
{
+ struct em28xx_fh *fh = vq->priv_data;
+ struct em28xx *dev = fh->dev;
+ unsigned long flags = 0;
if (in_interrupt())
BUG();
- videobuf_waiton(&buf->vb, 0, 0);
+ /* We used to wait for the buffer to finish here, but this didn't work
+ because, as we were keeping the state as VIDEOBUF_QUEUED,
+ videobuf_queue_cancel marked it as finished for us.
+ (Also, it could wedge forever if the hardware was misconfigured.)
+
+ This should be safe; by the time we get here, the buffer isn't
+ queued anymore. If we ever start marking the buffers as
+ VIDEOBUF_ACTIVE, it won't be, though.
+ */
+ spin_lock_irqsave(&dev->slock, flags);
+ if (dev->isoc_ctl.buf == buf)
+ dev->isoc_ctl.buf = NULL;
+ spin_unlock_irqrestore(&dev->slock, flags);
+
videobuf_vmalloc_free(&buf->vb);
buf->vb.state = VIDEOBUF_NEEDS_INIT;
}