{
/* This must be done before dead CPU ack */
cpu_exit_clear();
- wbinvd();
mb();
/* Ack it */
__get_cpu_var(cpu_state) = CPU_DEAD;
* With physical CPU hotplug, we should halt the cpu
*/
local_irq_disable();
- while (1)
- halt();
+ /* mask all interrupts, flush any and all caches, and halt */
+ wbinvd_halt();
}
#else
static inline void play_dead(void)
static inline void play_dead(void)
{
idle_task_exit();
- wbinvd();
mb();
/* Ack it */
__get_cpu_var(cpu_state) = CPU_DEAD;
local_irq_disable();
- while (1)
- halt();
+ /* mask all interrupts, flush any and all caches, and halt */
+ wbinvd_halt();
}
#else
static inline void play_dead(void)
extern unsigned long idle_halt;
extern unsigned long idle_nomwait;
+/*
+ * on systems with caches, caches must be flashed as the absolute
+ * last instruction before going into a suspended halt. Otherwise,
+ * dirty data can linger in the cache and become stale on resume,
+ * leading to strange errors.
+ *
+ * perform a variety of operations to guarantee that the compiler
+ * will not reorder instructions. wbinvd itself is serializing
+ * so the processor will not reorder.
+ *
+ * Systems without cache can just go into halt.
+ */
+static inline void wbinvd_halt(void)
+{
+ mb();
+ /* check for clflush to determine if wbinvd is legal */
+ if (cpu_has_clflush)
+ asm volatile("cli; wbinvd; 1: hlt; jmp 1b" : : : "memory");
+ else
+ while (1)
+ halt();
+}
+
extern void enable_sep_cpu(void);
extern int sysenter_setup(void);