When timer ticks are disabled when calling
sound/soc/s3c24xx/s3c24xx-i2s.c:s3c24xx_snd_lrsync
and the LR signal never happens, we loop forever.
This has been observed in the following call chain:
snd_pcm_common_ioctl1 -> snd_pcm_action_lock_irq ->
snd_pcm_action_single
-> snd_pcm_do_resume -> soc_pcm_trigger -> s3c24xx_i2s_trigger
The patch below changes the timeout mechanism to use udelay, which
doesn't need timer ticks.
Signed-off-by: Werner Almesberger <werner@openmoko.org>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
static int s3c24xx_snd_lrsync(void)
{
u32 iiscon;
- unsigned long timeout = jiffies + msecs_to_jiffies(5);
+ int timeout = 50; /* 5ms */
DBG("Entered %s\n", __func__);
if (iiscon & S3C2410_IISCON_LRINDEX)
break;
- if (time_after(jiffies, timeout))
+ if (!timeout--)
return -ETIMEDOUT;
+ udelay(100);
}
return 0;