#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define DDR_SIZE (0) /* used no ddr */
-#define GPU_OFFSET (64 * 1024)
+#define GPU_CMD_BUF_SIZE (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define PS3FB_FULL_MODE_BIT 0x80
u64 context_handle, memory_handle;
void *xdr_ea;
+ size_t xdr_size;
struct gpu_driver_info *dinfo;
u32 res_index;
#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */
#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */
#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */
-#define BPP 4 /* number of bytes per pixel */
-#define VP_OFF(i) (WIDTH(i) * Y_OFF(i) * BPP + X_OFF(i) * BPP)
-#define FB_OFF(i) (GPU_OFFSET - VP_OFF(i) % GPU_OFFSET)
+#define BPP 4 /* number of bytes per pixel */
+
+/* Start of the virtual frame buffer (relative to fullscreen ) */
+#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
+
+/*
+ * Start of the virtual frame buffer (relative to start of video memory)
+ * This is PAGE_SIZE aligned for easier mmap()
+ */
+#define VFB_OFF(i) PAGE_ALIGN(VP_OFF(i))
+
+/* Start of the fullscreen frame buffer (relative to start of video memory) */
+#define FB_OFF(i) (-VP_OFF(i) & ~PAGE_MASK)
+
static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);
/* Memory limit */
i = ps3fb_get_res_table(var->xres, var->yres, mode);
- if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP > ps3fb_videomemory.size) {
+ if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
+ ps3fb.xdr_size - VFB_OFF(i)) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
ps3fb.res_index = i;
- offset = FB_OFF(i) + VP_OFF(i);
- info->fix.smem_len = ps3fb_videomemory.size - offset;
+ offset = VFB_OFF(i);
+ info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
+ info->fix.smem_len = ps3fb.xdr_size - offset;
info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
- memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
+ memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
- ps3fb.num_frames = ps3fb_videomemory.size/
+ ps3fb.num_frames = info->fix.smem_len/
(ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
/* Keep the special bits we cannot set using fb_var_screeninfo */
static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
unsigned long size, offset;
- int i;
-
- i = ps3fb_get_res_table(info->var.xres, info->var.yres, ps3fb_mode);
- if (i == -1)
- return -EINVAL;
size = vma->vm_end - vma->vm_start;
offset = vma->vm_pgoff << PAGE_SHIFT;
if (offset + size > info->fix.smem_len)
return -EINVAL;
- offset += info->fix.smem_start + FB_OFF(i) + VP_OFF(i);
+ offset += info->fix.smem_start;
if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
size, vma->vm_page_prot))
return -EAGAIN;
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, ps3fb_videomemory.size,
- GPU_IOIF, 0);
+ xdr_lpar + ps3fb.xdr_size,
+ GPU_CMD_BUF_SIZE,
+ GPU_IOIF + ps3fb.xdr_size, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
if (retval)
goto err_iounmap_dinfo;
- /* xdr frame buffer */
+ /* XDR frame buffer */
ps3fb.xdr_ea = ps3fb_videomemory.address;
xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
+
+ /* Clear memory to prevent kernel info leakage into userspace */
+ memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
+
+ /* The GPU command buffer is at the end of video memory */
+ ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
+
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
goto err_free_irq;
- /*
- * ps3fb must clear memory to prevent kernel info
- * leakage into userspace
- */
- memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
info = framebuffer_alloc(sizeof(u32) * 16, &dev->core);
if (!info)
goto err_free_irq;
- offset = FB_OFF(ps3fb.res_index) + VP_OFF(ps3fb.res_index);
+ offset = VFB_OFF(ps3fb.res_index);
info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
info->fbops = &ps3fb_ops;
info->fix = ps3fb_fix;
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb_videomemory.size - offset;
+ info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
+ info->fix.smem_len = ps3fb.xdr_size - offset;
info->pseudo_palette = info->par;
info->par = NULL;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
dev_driver_string(info->dev), info->dev->bus_id,
- ps3fb_videomemory.size >> 10);
+ ps3fb.xdr_size >> 10);
task = kthread_run(ps3fbd, info, DEVICE_NAME);
if (IS_ERR(task)) {