]> err.no Git - linux-2.6/commitdiff
Input: a3d - convert to dynamic input_dev allocation
authorDmitry Torokhov <dtor_core@ameritech.net>
Mon, 30 Jan 2006 02:52:39 +0000 (21:52 -0500)
committerDmitry Torokhov <dtor_core@ameritech.net>
Mon, 30 Jan 2006 02:52:39 +0000 (21:52 -0500)
Also set .owner in driver structure so we'll have a link between
module and driver in sysfs.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
drivers/input/joystick/a3d.c

index 4571ea3a4b92f77004cebe725bf14c1d979b5b56..4612d13ea756640f1767f86532ca03a30d55203e 100644 (file)
@@ -57,7 +57,7 @@ static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "
 struct a3d {
        struct gameport *gameport;
        struct gameport *adc;
-       struct input_dev dev;
+       struct input_dev *dev;
        int axes[4];
        int buttons;
        int mode;
@@ -115,7 +115,7 @@ static int a3d_csum(char *data, int count)
 
 static void a3d_read(struct a3d *a3d, unsigned char *data)
 {
-       struct input_dev *dev = &a3d->dev;
+       struct input_dev *dev = a3d->dev;
 
        switch (a3d->mode) {
 
@@ -265,14 +265,20 @@ static void a3d_close(struct input_dev *dev)
 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
 {
        struct a3d *a3d;
+       struct input_dev *input_dev;
        struct gameport *adc;
        unsigned char data[A3D_MAX_LENGTH];
        int i;
        int err;
 
-       if (!(a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL)))
-               return -ENOMEM;
+       a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
+       input_dev = input_allocate_device();
+       if (!a3d || !input_dev) {
+               err = -ENOMEM;
+               goto fail1;
+       }
 
+       a3d->dev = input_dev;
        a3d->gameport = gameport;
 
        gameport_set_drvdata(gameport, a3d);
@@ -302,42 +308,48 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
 
        sprintf(a3d->phys, "%s/input0", gameport->phys);
 
+       input_dev->name = a3d_names[a3d->mode];
+       input_dev->phys = a3d->phys;
+       input_dev->id.bustype = BUS_GAMEPORT;
+       input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
+       input_dev->id.product = a3d->mode;
+       input_dev->id.version = 0x0100;
+       input_dev->cdev.dev = &gameport->dev;
+       input_dev->private = a3d;
+       input_dev->open = a3d_open;
+       input_dev->close = a3d_close;
+
        if (a3d->mode == A3D_MODE_PXL) {
 
                int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
 
                a3d->length = 33;
 
-               init_input_dev(&a3d->dev);
-
-               a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
-               a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
-               a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
-                                  | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
-
-               a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
-                                                | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
-
-               a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE);
+               input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
+               input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
+               input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
+                                       | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
+               input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
+                                                       | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
+               input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP)
+                                                       | BIT(BTN_PINKIE);
 
                a3d_read(a3d, data);
 
                for (i = 0; i < 4; i++) {
                        if (i < 2)
-                               input_set_abs_params(&a3d->dev, axes[i], 48, a3d->dev.abs[axes[i]] * 2 - 48, 0, 8);
+                               input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
                        else
-                               input_set_abs_params(&a3d->dev, axes[i], 2, 253, 0, 0);
-                       input_set_abs_params(&a3d->dev, ABS_HAT0X + i, -1, 1, 0, 0);
+                               input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
+                       input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
                }
 
        } else {
                a3d->length = 29;
 
-               init_input_dev(&a3d->dev);
-
-               a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
-               a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
-               a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
+               input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
+               input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
+               input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
 
                a3d_read(a3d, data);
 
@@ -358,24 +370,17 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
                }
        }
 
-       a3d->dev.private = a3d;
-       a3d->dev.open = a3d_open;
-       a3d->dev.close = a3d_close;
-
-       a3d->dev.name = a3d_names[a3d->mode];
-       a3d->dev.phys = a3d->phys;
-       a3d->dev.id.bustype = BUS_GAMEPORT;
-       a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
-       a3d->dev.id.product = a3d->mode;
-       a3d->dev.id.version = 0x0100;
-
-       input_register_device(&a3d->dev);
-       printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys);
+       err = input_register_device(a3d->dev);
+       if (err)
+               goto fail3;
 
        return 0;
 
-fail2: gameport_close(gameport);
-fail1:  gameport_set_drvdata(gameport, NULL);
+ fail3:        if (a3d->adc)
+               gameport_unregister_port(a3d->adc);
+ fail2:        gameport_close(gameport);
+ fail1:        gameport_set_drvdata(gameport, NULL);
+       input_free_device(input_dev);
        kfree(a3d);
        return err;
 }
@@ -384,11 +389,9 @@ static void a3d_disconnect(struct gameport *gameport)
 {
        struct a3d *a3d = gameport_get_drvdata(gameport);
 
-       input_unregister_device(&a3d->dev);
-       if (a3d->adc) {
+       input_unregister_device(a3d->dev);
+       if (a3d->adc)
                gameport_unregister_port(a3d->adc);
-               a3d->adc = NULL;
-       }
        gameport_close(gameport);
        gameport_set_drvdata(gameport, NULL);
        kfree(a3d);
@@ -397,6 +400,7 @@ static void a3d_disconnect(struct gameport *gameport)
 static struct gameport_driver a3d_drv = {
        .driver         = {
                .name   = "adc",
+               .owner  = THIS_MODULE,
        },
        .description    = DRIVER_DESC,
        .connect        = a3d_connect,