*/
static void __spu_add_to_rq(struct spu_context *ctx)
{
- int prio = ctx->prio;
-
- list_add_tail(&ctx->rq, &spu_prio->runq[prio]);
- set_bit(prio, spu_prio->bitmap);
- if (!spu_prio->nr_waiting++)
- __mod_timer(&spusched_timer, jiffies + SPUSCHED_TICK);
+ /*
+ * Unfortunately this code path can be called from multiple threads
+ * on behalf of a single context due to the way the problem state
+ * mmap support works.
+ *
+ * Fortunately we need to wake up all these threads at the same time
+ * and can simply skip the runqueue addition for every but the first
+ * thread getting into this codepath.
+ *
+ * It's still quite hacky, and long-term we should proxy all other
+ * threads through the owner thread so that spu_run is in control
+ * of all the scheduling activity for a given context.
+ */
+ if (list_empty(&ctx->rq)) {
+ list_add_tail(&ctx->rq, &spu_prio->runq[ctx->prio]);
+ set_bit(ctx->prio, spu_prio->bitmap);
+ if (!spu_prio->nr_waiting++)
+ __mod_timer(&spusched_timer, jiffies + SPUSCHED_TICK);
+ }
}
static void __spu_del_from_rq(struct spu_context *ctx)
{
spuctx_switch_state(ctx, SPUCTX_UTIL_SYSTEM);
- if (ctx->spu)
- return 0;
-
do {
struct spu *spu;
+ /*
+ * If there are multiple threads waiting for a single context
+ * only one actually binds the context while the others will
+ * only be able to acquire the state_mutex once the context
+ * already is in runnable state.
+ */
+ if (ctx->spu)
+ return 0;
+
spu = spu_get_idle(ctx);
/*
* If this is a realtime thread we try to get it running by