#define DRIVER_VERSION "0.14.10j-2.6"
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+#define SUPPORT_JOYSTICK 1
+#endif
+
/* magic numbers to protect our data structures */
#define TRIDENT_CARD_MAGIC 0x5072696E /* "Prin" */
#define TRIDENT_STATE_MAGIC 0x63657373 /* "cess" */
return num_ac97 + 1;
}
+#ifdef SUPPORT_JOYSTICK
/* Gameport functions for the cards ADC gameport */
-static unsigned char
-trident_game_read(struct gameport *gameport)
+static unsigned char trident_game_read(struct gameport *gameport)
{
struct trident_card *card = gameport->port_data;
+
return inb(TRID_REG(card, T4D_GAME_LEG));
}
-static void
-trident_game_trigger(struct gameport *gameport)
+static void trident_game_trigger(struct gameport *gameport)
{
struct trident_card *card = gameport->port_data;
+
outb(0xff, TRID_REG(card, T4D_GAME_LEG));
}
-static int
-trident_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+static int trident_game_cooked_read(struct gameport *gameport,
+ int *axes, int *buttons)
{
struct trident_card *card = gameport->port_data;
int i;
return 0;
}
-static int
-trident_game_open(struct gameport *gameport, int mode)
+static int trident_game_open(struct gameport *gameport, int mode)
{
struct trident_card *card = gameport->port_data;
return 0;
}
-static int __devinit
-trident_register_gameport(struct trident_card *card)
+static int __devinit trident_register_gameport(struct trident_card *card)
{
struct gameport *gp;
return 0;
}
+static inline void trident_unregister_gameport(struct trident_card *card)
+{
+ if (card->gameport)
+ gameport_unregister_port(card->gameport);
+}
+
+#else
+static inline int trident_register_gameport(struct trident_card *card) { return -ENOSYS; }
+static inline void trident_unregister_gameport(struct trident_card *card) { }
+#endif /* SUPPORT_JOYSTICK */
+
/* install the driver, we do not allocate hardware channel nor DMA buffer */
/* now, they are defered until "ACCESS" time (in prog_dmabuf called by */
/* open/read/write/ioctl/mmap) */
}
/* Unregister gameport */
- if (card->gameport)
- gameport_unregister_port(card->gameport);
+ trident_unregister_gameport(card);
/* Kill interrupts, and SP/DIF */
trident_disable_loop_interrupts(card);