Add a new routine ps3_get_speid() which returns the logical
SPE ID. This ID is needed for profiling support.
Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
#include <asm/spu.h>
#include <asm/spu_priv1.h>
#include <asm/lv1call.h>
+#include <asm/ps3.h>
#include "../cell/spufs/spufs.h"
#include "platform.h"
pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow);
}
+inline u64 ps3_get_spe_id(void *arg)
+{
+ return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
static unsigned long get_vas_id(void)
{
unsigned long id;