*
* A finite state machine consists of n states (struct ts_fsm_token)
* representing the pattern as a finite automation. The data is read
- * sequentially on a octet basis. Every state token specifies the number
+ * sequentially on an octet basis. Every state token specifies the number
* of recurrences and the type of value accepted which can be either a
* specific character or ctype based set of characters. The available
* type of recurrences include 1, (0|1), [0 n], and [1 n].
*
- * The algorithm differs between strict/non-strict mode specyfing
- * whether the pattern has to start at the first octect. Strict mode
+ * The algorithm differs between strict/non-strict mode specifying
+ * whether the pattern has to start at the first octet. Strict mode
* is enabled by default and can be disabled by inserting
* TS_FSM_HEAD_IGNORE as the first token in the chain.
*
#define _W 0x200 /* wildcard */
/* Map to _ctype flags and some magic numbers */
-static u16 token_map[TS_FSM_TYPE_MAX+1] = {
+static const u16 token_map[TS_FSM_TYPE_MAX+1] = {
[TS_FSM_SPECIFIC] = 0,
[TS_FSM_WILDCARD] = _W,
[TS_FSM_CNTRL] = _C,
[TS_FSM_ASCII] = _A,
};
-static u16 token_lookup_tbl[256] = {
+static const u16 token_lookup_tbl[256] = {
_W|_A|_C, _W|_A|_C, _W|_A|_C, _W|_A|_C, /* 0- 3 */
_W|_A|_C, _W|_A|_C, _W|_A|_C, _W|_A|_C, /* 4- 7 */
_W|_A|_C, _W|_A|_C|_S, _W|_A|_C|_S, _W|_A|_C|_S, /* 8- 11 */