I did notice a possible memory leak since iolock is could possibly be
called before a buffer has been freed.
This ensure s_fmt isn't called while the queue is busy thereby avoiding
iolock on already allocated buffers.
Signed-off-by: Brandon Philips <bphilips@suse.de>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
if (0 != buf->vb.baddr && buf->vb.bsize < buf->vb.size)
return -EINVAL;
if (0 != buf->vb.baddr && buf->vb.bsize < buf->vb.size)
return -EINVAL;
- if (buf->fmt != fh->fmt ||
- buf->vb.width != dev->width ||
- buf->vb.height != dev->height ||
- buf->vb.field != field) {
- buf->fmt = fh->fmt;
- buf->vb.width = dev->width;
- buf->vb.height = dev->height;
- buf->vb.field = field;
- buf->vb.state = VIDEOBUF_NEEDS_INIT;
- }
+ buf->fmt = fh->fmt;
+ buf->vb.width = dev->width;
+ buf->vb.height = dev->height;
+ buf->vb.field = field;
if (VIDEOBUF_NEEDS_INIT == buf->vb.state) {
rc = videobuf_iolock(vq, &buf->vb, NULL);
if (VIDEOBUF_NEEDS_INIT == buf->vb.state) {
rc = videobuf_iolock(vq, &buf->vb, NULL);
+ if (videobuf_queue_is_busy(&fh->vb_vidq)) {
+ em28xx_errdev("%s queue busy\n", __func__);
+ rc = -EBUSY;
+ goto out;
+ }
+
/* set new image size */
dev->width = f->fmt.pix.width;
dev->height = f->fmt.pix.height;
/* set new image size */
dev->width = f->fmt.pix.width;
dev->height = f->fmt.pix.height;
em28xx_set_alternate(dev);
em28xx_resolution_set(dev);
em28xx_set_alternate(dev);
em28xx_resolution_set(dev);
mutex_unlock(&dev->lock);
mutex_unlock(&dev->lock);
}
static int vidioc_s_std(struct file *file, void *priv, v4l2_std_id *norm)
}
static int vidioc_s_std(struct file *file, void *priv, v4l2_std_id *norm)