ps3fb: don't keep the borders for non-fullscreen modes in XDR memory
Don't keep the borders for non-fullscreen modes in XDR memory:
- Extract ps3fb_sync_image()
- Work around the alignment restrictions of L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT
by using an offset with L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
- Only copy the visible part of the screen on every vblank
- Always put the real frame buffer at the start of video memory
- Clear fullscreen DDR memory on mode change
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>