Suresh Siddha wants to fix a possible FPU leakage in error conditions,
but the fact that save/restore_i387() are inlines in a header file makes
that harder to do than necessary. So start off with an obvious cleanup.
This just moves the x86-64 version of save/restore_i387() out of the
header file, and moves it to the only file that it is actually used in:
arch/x86/kernel/signal_64.c. So exposing it in a header file was wrong
to begin with.
[ Side note: I'd like to fix up some of the games we play with the
32-bit version of these functions too, but that's a separate
matter. The 32-bit versions are shared - under different names
at that! - by both the native x86-32 code and the x86-64 32-bit
compatibility code ]