chip->gameport = gp = gameport_allocate_port();
if (!gp) {
printk(KERN_ERR "ymfpci: cannot allocate memory for gameport\n");
- release_resource(r);
- kfree_nocheck(r);
+ release_and_free_resource(r);
return -ENOMEM;
}
gameport_unregister_port(chip->gameport);
chip->gameport = NULL;
- release_resource(r);
- kfree_nocheck(r);
+ release_and_free_resource(r);
}
}
#else
old_legacy_ctrl,
&chip)) < 0) {
snd_card_free(card);
- if (mpu_res) {
- release_resource(mpu_res);
- kfree_nocheck(mpu_res);
- }
- if (fm_res) {
- release_resource(fm_res);
- kfree_nocheck(fm_res);
- }
+ release_and_free_resource(mpu_res);
+ release_and_free_resource(fm_res);
return err;
}
chip->fm_res = fm_res;