static void soundscape_free(snd_card_t * c)
{
register struct soundscape *sscape = get_card_soundscape(c);
- release_resource(sscape->io_res);
- kfree_nocheck(sscape->io_res);
+ release_and_free_resource(sscape->io_res);
free_dma(sscape->chip->dma1);
}
-/*
- * Put this process into an idle wait-state for a certain number
- * of "jiffies". The process can almost certainly be rescheduled
- * while we're waiting, and so we must NOT be holding any spinlocks
- * when we call this function. If we are then we risk DEADLOCK in
- * SMP (Ha!) or pre-emptible kernels.
- */
-static inline void sleep(long jiffs, int state)
-{
- set_current_state(state);
- schedule_timeout(jiffs);
-}
-
/*
* Tell the SoundScape to begin a DMA tranfer using the given channel.
* All locking issues are left to the caller.
unsigned long flags;
unsigned char x;
- sleep(1, TASK_INTERRUPTIBLE);
+ schedule_timeout_interruptible(1);
spin_lock_irqsave(&s->lock, flags);
x = inb(HOST_DATA_IO(s->io_base));
unsigned long flags;
unsigned char x;
- sleep(1, TASK_INTERRUPTIBLE);
+ schedule_timeout_interruptible(1);
spin_lock_irqsave(&s->lock, flags);
x = inb(HOST_DATA_IO(s->io_base));
free_dma(params->dma1);
_release_region:
- release_resource(io_res);
- kfree_nocheck(io_res);
+ release_and_free_resource(io_res);
return err;
}