#define TASK_TRACED 8
#define EXIT_ZOMBIE 16
#define EXIT_DEAD 32
+#define TASK_NONINTERACTIVE 64
#define __set_task_state(tsk, state_value) \
do { (tsk)->state = (state_value); } while (0)
#define set_task_state(tsk, state_value) \
set_mb((tsk)->state, (state_value))
+/*
+ * set_current_state() includes a barrier so that the write of current->state
+ * is correctly serialised wrt the caller's subsequent test of whether to
+ * actually sleep:
+ *
+ * set_current_state(TASK_UNINTERRUPTIBLE);
+ * if (do_i_need_to_sleep())
+ * schedule();
+ *
+ * If the caller does not need such serialisation then use __set_current_state()
+ */
#define __set_current_state(state_value) \
do { current->state = (state_value); } while (0)
#define set_current_state(state_value) \
#define MAX_SCHEDULE_TIMEOUT LONG_MAX
extern signed long FASTCALL(schedule_timeout(signed long timeout));
+extern signed long schedule_timeout_interruptible(signed long timeout);
+extern signed long schedule_timeout_uninterruptible(signed long timeout);
asmlinkage void schedule(void);
struct namespace;
extern int idle_cpu(int cpu);
extern int sched_setscheduler(struct task_struct *, int, struct sched_param *);
extern task_t *idle_task(int cpu);
+extern task_t *curr_task(int cpu);
+extern void set_curr_task(int cpu, task_t *p);
void yield(void);