* Magic nums for obj red zoning.
* Placed in the first word before and the first word after an obj.
*/
-#define RED_INACTIVE 0x5A2CF071UL /* when obj is inactive */
-#define RED_ACTIVE 0x170FC2A5UL /* when obj is active */
+#define RED_INACTIVE 0x09F911029D74E35BULL /* when obj is inactive */
+#define RED_ACTIVE 0xD84156C5635688C0ULL /* when obj is active */
+
+#define SLUB_RED_INACTIVE 0xbb
+#define SLUB_RED_ACTIVE 0xcc
/* ...and for poisoning */
#define POISON_INUSE 0x5a /* for use-uninitialised poisoning */
*/
/********** fs/jbd/journal.c **********/
-#define JBD_POISON_FREE 0x5b
+#define JBD_POISON_FREE 0x5b
+#define JBD2_POISON_FREE 0x5c
/********** drivers/base/dmapool.c **********/
#define POOL_POISON_FREED 0xa7 /* !inuse */