#define _LINUX_NET_H
#include <linux/wait.h>
+#include <linux/socket.h>
#include <asm/socket.h>
struct poll_table_struct;
struct inode;
struct net;
-#define NPROTO 34 /* should be enough for now.. */
+#define NPROTO AF_MAX
#define SYS_SOCKET 1 /* sys_socket(2) */
#define SYS_BIND 2 /* sys_bind(2) */
/**
* struct socket - general BSD socket
* @state: socket state (%SS_CONNECTED, etc)
+ * @type: socket type (%SOCK_STREAM, etc)
* @flags: socket flags (%SOCK_ASYNC_NOSPACE, etc)
* @ops: protocol specific socket operations
* @fasync_list: Asynchronous wake up list
* @file: File back pointer for gc
* @sk: internal networking protocol agnostic socket representation
* @wait: wait queue for several uses
- * @type: socket type (%SOCK_STREAM, etc)
*/
struct socket {
socket_state state;
+ short type;
unsigned long flags;
const struct proto_ops *ops;
struct fasync_struct *fasync_list;
struct file *file;
struct sock *sk;
wait_queue_head_t wait;
- short type;
};
struct vm_area_struct;