int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
static inline struct gameport *gameport_allocate_port(void)
{
- struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
+ struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
return gameport;
}