#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
+#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
+#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
__u32 height; /* height of each tile in scanlines */
__u32 depth; /* color depth of each tile */
__u32 length; /* number of tiles in the map */
- __u8 *data; /* actual tile map: a bitmap array, packed
+ const __u8 *data; /* actual tile map: a bitmap array, packed
to the nearest byte */
};
extern struct fb_info *registered_fb[FB_MAX];
extern int num_registered_fb;
+static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,
+ u8 *src, u32 s_pitch, u32 height)
+{
+ int i, j;
+
+ d_pitch -= s_pitch;
+
+ for (i = height; i--; ) {
+ /* s_pitch is a few bytes at the most, memcpy is suboptimal */
+ for (j = 0; j < s_pitch; j++)
+ *dst++ = *src++;
+ dst += d_pitch;
+ }
+}
+
/* drivers/video/fbsysfs.c */
extern struct fb_info *framebuffer_alloc(size_t size, struct device *dev);
extern void framebuffer_release(struct fb_info *info);
extern void fb_edid_to_monspecs(unsigned char *edid,
struct fb_monspecs *specs);
extern void fb_destroy_modedb(struct fb_videomode *modedb);
+extern int fb_find_mode_cvt(struct fb_videomode *mode, int margins, int rb);
/* drivers/video/modedb.c */
#define VESA_MODEDB_SIZE 34