typedef void (bh_end_io_t)(struct buffer_head *bh, int uptodate);
/*
- * Keep related fields in common cachelines. The most commonly accessed
- * field (b_state) goes at the start so the compiler does not generate
- * indexed addressing for it.
+ * Historically, a buffer_head was used to map a single block
+ * within a page, and of course as the unit of I/O through the
+ * filesystem and block layers. Nowadays the basic I/O unit
+ * is the bio, and buffer_heads are used for extracting block
+ * mappings (via a get_block_t call), for tracking state within
+ * a page (via a page_mapping) and for wrapping bio submission
+ * for backward compatibility reasons (e.g. submit_bh).
*/
struct buffer_head {
- /* First cache line: */
unsigned long b_state; /* buffer state bitmap (see above) */
struct buffer_head *b_this_page;/* circular list of page's buffers */
struct page *b_page; /* the page this bh is mapped to */
- atomic_t b_count; /* users using this block */
- u32 b_size; /* block size */
- sector_t b_blocknr; /* block number */
- char *b_data; /* pointer to data block */
+ sector_t b_blocknr; /* start block number */
+ size_t b_size; /* size of mapping */
+ char *b_data; /* pointer to data within the page */
struct block_device *b_bdev;
bh_end_io_t *b_end_io; /* I/O completion */
void *b_private; /* reserved for b_end_io */
struct list_head b_assoc_buffers; /* associated with another mapping */
+ atomic_t b_count; /* users using this buffer_head */
};
/*
set_buffer_mapped(bh);
bh->b_bdev = sb->s_bdev;
bh->b_blocknr = block;
+ bh->b_size = sb->s_blocksize;
}
/*