#define BIT(nr) (1UL << (nr))
#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
#define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
-#define BITS_TO_TYPE(nr, t) (((nr)+(t)-1)/(t))
-#define BITS_TO_LONGS(nr) BITS_TO_TYPE(nr, BITS_PER_LONG)
+#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_LONG)
#define BITS_PER_BYTE 8
#endif
return (word >> shift) | (word << (32 - shift));
}
+/**
+ * rol16 - rotate a 16-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u16 rol16(__u16 word, unsigned int shift)
+{
+ return (word << shift) | (word >> (16 - shift));
+}
+
+/**
+ * ror16 - rotate a 16-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u16 ror16(__u16 word, unsigned int shift)
+{
+ return (word >> shift) | (word << (16 - shift));
+}
+
+/**
+ * rol8 - rotate an 8-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u8 rol8(__u8 word, unsigned int shift)
+{
+ return (word << shift) | (word >> (8 - shift));
+}
+
+/**
+ * ror8 - rotate an 8-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u8 ror8(__u8 word, unsigned int shift)
+{
+ return (word >> shift) | (word << (8 - shift));
+}
+
static inline unsigned fls_long(unsigned long l)
{
if (sizeof(l) == 4)