#define _LINUX_BITOPS_H
#include <asm/types.h>
+#ifdef __KERNEL__
+#define BIT(nr) (1UL << (nr))
+#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
+#define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
+#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_LONG)
+#define BITS_PER_BYTE 8
+#endif
+
/*
* Include this here because some architectures need generic_ffs/fls in
* scope
*/
#include <asm/bitops.h>
+#define for_each_bit(bit, addr, size) \
+ for ((bit) = find_first_bit((addr), (size)); \
+ (bit) < (size); \
+ (bit) = find_next_bit((addr), (size), (bit) + 1))
+
+
static __inline__ int get_bitmask_order(unsigned int count)
{
int order;
return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
}
-/*
+/**
* rol32 - rotate a 32-bit value left
- *
* @word: value to rotate
* @shift: bits to roll
*/
return (word << shift) | (word >> (32 - shift));
}
-/*
+/**
* ror32 - rotate a 32-bit value right
- *
* @word: value to rotate
* @shift: bits to roll
*/
return (word >> shift) | (word << (32 - shift));
}
+/**
+ * rol16 - rotate a 16-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u16 rol16(__u16 word, unsigned int shift)
+{
+ return (word << shift) | (word >> (16 - shift));
+}
+
+/**
+ * ror16 - rotate a 16-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u16 ror16(__u16 word, unsigned int shift)
+{
+ return (word >> shift) | (word << (16 - shift));
+}
+
+/**
+ * rol8 - rotate an 8-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u8 rol8(__u8 word, unsigned int shift)
+{
+ return (word << shift) | (word >> (8 - shift));
+}
+
+/**
+ * ror8 - rotate an 8-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline __u8 ror8(__u8 word, unsigned int shift)
+{
+ return (word >> shift) | (word << (8 - shift));
+}
+
static inline unsigned fls_long(unsigned long l)
{
if (sizeof(l) == 4)