* access the videoram directly without any black magic.
*/
-#define VGA_MAP_MEM(x,s) (unsigned long)phys_to_virt(x)
+#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
#define vga_readb(x) (*(x))
-#define vga_writeb(x,y) (*(y) = (x))
+#define vga_writeb(x, y) (*(y) = (x))
#endif