PS3_BINDING_CPU_1 = 1,
};
-int ps3_alloc_io_irq(enum ps3_cpu_binding cpu, unsigned int interrupt_id,
+int ps3_virq_setup(enum ps3_cpu_binding cpu, unsigned long outlet,
unsigned int *virq);
-int ps3_free_io_irq(unsigned int virq);
-int ps3_alloc_event_irq(enum ps3_cpu_binding cpu, unsigned int *virq);
-int ps3_free_event_irq(unsigned int virq);
+int ps3_virq_destroy(unsigned int virq);
+int ps3_irq_plug_setup(enum ps3_cpu_binding cpu, unsigned long outlet,
+ unsigned int *virq);
+int ps3_irq_plug_destroy(unsigned int virq);
+int ps3_event_receive_port_setup(enum ps3_cpu_binding cpu, unsigned int *virq);
+int ps3_event_receive_port_destroy(unsigned int virq);
int ps3_send_event_locally(unsigned int virq);
-int ps3_connect_event_irq(enum ps3_cpu_binding cpu,
- const struct ps3_device_id *did, unsigned int interrupt_id,
+
+int ps3_io_irq_setup(enum ps3_cpu_binding cpu, unsigned int interrupt_id,
unsigned int *virq);
-int ps3_disconnect_event_irq(const struct ps3_device_id *did,
- unsigned int interrupt_id, unsigned int virq);
-int ps3_alloc_vuart_irq(enum ps3_cpu_binding cpu, void* virt_addr_bmp,
+int ps3_io_irq_destroy(unsigned int virq);
+int ps3_vuart_irq_setup(enum ps3_cpu_binding cpu, void* virt_addr_bmp,
unsigned int *virq);
-int ps3_free_vuart_irq(unsigned int virq);
-int ps3_alloc_spe_irq(enum ps3_cpu_binding cpu, unsigned long spe_id,
+int ps3_vuart_irq_destroy(unsigned int virq);
+int ps3_spe_irq_setup(enum ps3_cpu_binding cpu, unsigned long spe_id,
unsigned int class, unsigned int *virq);
-int ps3_free_spe_irq(unsigned int virq);
-int ps3_alloc_irq(enum ps3_cpu_binding cpu, unsigned long outlet,
+int ps3_spe_irq_destroy(unsigned int virq);
+
+int ps3_sb_event_receive_port_setup(enum ps3_cpu_binding cpu,
+ const struct ps3_device_id *did, unsigned int interrupt_id,
unsigned int *virq);
-int ps3_free_irq(unsigned int virq);
+int ps3_sb_event_receive_port_destroy(const struct ps3_device_id *did,
+ unsigned int interrupt_id, unsigned int virq);
/* lv1 result codes */
/* system manager */
+#ifdef CONFIG_PS3_SYS_MANAGER
void ps3_sys_manager_restart(void);
void ps3_sys_manager_power_off(void);
+#else
+static inline void ps3_sys_manager_restart(void) {}
+static inline void ps3_sys_manager_power_off(void) {}
+#endif
struct ps3_prealloc {
const char *name;