#define FW_FEATURE_LPAR ASM_CONST(0x0000000000400000)
#define FW_FEATURE_PS3_LV1 ASM_CONST(0x0000000000800000)
#define FW_FEATURE_BEAT ASM_CONST(0x0000000001000000)
+#define FW_FEATURE_BULK_REMOVE ASM_CONST(0x0000000002000000)
#ifndef __ASSEMBLY__
FW_FEATURE_PS3_POSSIBLE = FW_FEATURE_LPAR | FW_FEATURE_PS3_LV1,
FW_FEATURE_PS3_ALWAYS = FW_FEATURE_LPAR | FW_FEATURE_PS3_LV1,
FW_FEATURE_CELLEB_POSSIBLE = FW_FEATURE_LPAR | FW_FEATURE_BEAT,
- FW_FEATURE_CELLEB_ALWAYS = FW_FEATURE_LPAR | FW_FEATURE_BEAT,
+ FW_FEATURE_CELLEB_ALWAYS = 0,
FW_FEATURE_NATIVE_POSSIBLE = 0,
FW_FEATURE_NATIVE_ALWAYS = 0,
FW_FEATURE_POSSIBLE =