/*
* Moved the udelay() function into library code, no longer inlined.
* I had to change the algorithm because we are overflowing now on
- * the faster ColdFire parts. The code is a little biger, so it makes
+ * the faster ColdFire parts. The code is a little bigger, so it makes
* sense to library it.
*/
extern void udelay(unsigned long usecs);