__u64 reserved4 : 19;
};
+union ia64_isr {
+ __u64 val;
+ struct {
+ __u64 code : 16;
+ __u64 vector : 8;
+ __u64 reserved1 : 8;
+ __u64 x : 1;
+ __u64 w : 1;
+ __u64 r : 1;
+ __u64 na : 1;
+ __u64 sp : 1;
+ __u64 rs : 1;
+ __u64 ir : 1;
+ __u64 ni : 1;
+ __u64 so : 1;
+ __u64 ei : 2;
+ __u64 ed : 1;
+ __u64 reserved2 : 20;
+ };
+};
+
+union ia64_lid {
+ __u64 val;
+ struct {
+ __u64 rv : 16;
+ __u64 eid : 8;
+ __u64 id : 8;
+ __u64 ig : 32;
+ };
+};
+
+union ia64_tpr {
+ __u64 val;
+ struct {
+ __u64 ig0 : 4;
+ __u64 mic : 4;
+ __u64 rsv : 8;
+ __u64 mmi : 1;
+ __u64 ig1 : 47;
+ };
+};
+
+union ia64_itir {
+ __u64 val;
+ struct {
+ __u64 rv3 : 2; /* 0-1 */
+ __u64 ps : 6; /* 2-7 */
+ __u64 key : 24; /* 8-31 */
+ __u64 rv4 : 32; /* 32-63 */
+ };
+};
+
+union ia64_rr {
+ __u64 val;
+ struct {
+ __u64 ve : 1; /* enable hw walker */
+ __u64 reserved0: 1; /* reserved */
+ __u64 ps : 6; /* log page size */
+ __u64 rid : 24; /* region id */
+ __u64 reserved1: 32; /* reserved */
+ };
+};
+
/*
* CPU type, hardware bug flags, and per-CPU state. Frequently used
* state comes earlier: