/* If we don't have cached information on this bitmap block, we're
* going to have to load it later anyway. Loading it here allows us
- * to make a better decision. This favors long-term performace gain
+ * to make a better decision. This favors long-term performance gain
* with a better on-disk layout vs. a short term gain of skipping the
* read and potentially having a bad placement. */
if (info->free_count == UINT_MAX) {
/*
* Relocation based on dirid, hashing them into a given bitmap block
- * files. Formatted nodes are unaffected, a seperate policy covers them
+ * files. Formatted nodes are unaffected, a separate policy covers them
*/
static void dirid_groups(reiserfs_blocknr_hint_t * hint)
{
/*
* Relocation based on oid, hashing them into a given bitmap block
- * files. Formatted nodes are unaffected, a seperate policy covers them
+ * files. Formatted nodes are unaffected, a separate policy covers them
*/
static void oid_groups(reiserfs_blocknr_hint_t * hint)
{