static void nlmclnt_rpc_release(void *data)
{
+ lock_kernel();
nlm_release_call(data);
+ unlock_kernel();
}
static int nlm_wait_on_grace(wait_queue_head_t *queue)
* Report the conflicting lock back to the application.
*/
fl->fl_start = req->a_res.lock.fl.fl_start;
- fl->fl_end = req->a_res.lock.fl.fl_start;
+ fl->fl_end = req->a_res.lock.fl.fl_end;
fl->fl_type = req->a_res.lock.fl.fl_type;
fl->fl_pid = 0;
break;
}
if (status < 0)
goto out_unlock;
- status = nlm_stat_to_errno(resp->status);
+ /*
+ * EAGAIN doesn't make sense for sleeping locks, and in some
+ * cases NLM_LCK_DENIED is returned for a permanent error. So
+ * turn it into an ENOLCK.
+ */
+ if (resp->status == nlm_lck_denied && (fl_flags & FL_SLEEP))
+ status = -ENOLCK;
+ else
+ status = nlm_stat_to_errno(resp->status);
out_unblock:
nlmclnt_finish_block(block);
out:
die:
return;
retry_rebind:
+ lock_kernel();
nlm_rebind_host(req->a_host);
+ unlock_kernel();
retry_unlock:
rpc_restart_call(task);
}
/* Don't ever retry more than 3 times */
if (req->a_retries++ >= NLMCLNT_MAX_RETRIES)
goto die;
+ lock_kernel();
nlm_rebind_host(req->a_host);
+ unlock_kernel();
rpc_restart_call(task);
rpc_delay(task, 30 * HZ);
}