INIT_HLIST_NODE(&gl->gl_list);
spin_lock_init(&gl->gl_spin);
INIT_LIST_HEAD(&gl->gl_holders);
- INIT_LIST_HEAD(&gl->gl_waiters1);
- INIT_LIST_HEAD(&gl->gl_waiters3);
gl->gl_lvb = NULL;
atomic_set(&gl->gl_lvb_count, 0);
INIT_LIST_HEAD(&gl->gl_reclaim);