if (!n)
return;
- first = ~0UL >> dst_idx;
- last = ~(~0UL >> ((dst_idx+n) % bits));
+ first = FB_SHIFT_HIGH(~0UL, dst_idx);
+ last = ~(FB_SHIFT_HIGH(~0UL, (dst_idx+n) % bits));
if (dst_idx+n <= bits) {
// Single word
if (!n)
return;
- first = ~0UL >> dst_idx;
- last = ~(~0UL >> ((dst_idx+n) % bits));
+ first = FB_SHIFT_HIGH(~0UL, dst_idx);
+ last = ~(FB_SHIFT_HIGH(~0UL, (dst_idx+n) % bits));
if (dst_idx+n <= bits) {
// Single word
if (!n)
return;
- first = ~0UL >> dst_idx;
- last = ~(~0UL >> ((dst_idx+n) % bits));
+ first = FB_SHIFT_HIGH(~0UL, dst_idx);
+ last = ~(FB_SHIFT_HIGH(~0UL, (dst_idx+n) % bits));
if (dst_idx+n <= bits) {
// Single word
if (!n)
return;
- first = ~0UL >> dst_idx;
- last = ~(~0UL >> ((dst_idx+n) % bits));
+ first = FB_SHIFT_HIGH(~0UL, dst_idx);
+ last = ~(FB_SHIFT_HIGH(~0UL, (dst_idx+n) % bits));
if (dst_idx+n <= bits) {
// Single word
void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
{
- unsigned long x2, y2, vxres, vyres, height, width, pat, fg;
+ unsigned long pat, fg;
+ unsigned long width = rect->width, height = rect->height;
int bits = BITS_PER_LONG, bytes = bits >> 3;
u32 bpp = p->var.bits_per_pixel;
unsigned long __iomem *dst;
if (p->state != FBINFO_STATE_RUNNING)
return;
- /* We want rotation but lack hardware to do it for us. */
- if (!p->fbops->fb_rotate && p->var.rotate) {
- }
-
- vxres = p->var.xres_virtual;
- vyres = p->var.yres_virtual;
-
- if (!rect->width || !rect->height ||
- rect->dx > vxres || rect->dy > vyres)
- return;
-
- /* We could use hardware clipping but on many cards you get around
- * hardware clipping by writing to framebuffer directly. */
-
- x2 = rect->dx + rect->width;
- y2 = rect->dy + rect->height;
- x2 = x2 < vxres ? x2 : vxres;
- y2 = y2 < vyres ? y2 : vyres;
- width = x2 - rect->dx;
- height = y2 - rect->dy;
-
if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
p->fix.visual == FB_VISUAL_DIRECTCOLOR )
fg = ((u32 *) (p->pseudo_palette))[rect->color];