width = x2 - dx;
height = y2 - dy;
+ if (area->sx + dx < area->dx || area->sy + dy < area->dy)
+ return;
+
/* update sx,sy */
sx = area->sx + (dx - area->dx);
sy = area->sy + (dy - area->dy);
/* the source must be completely inside the virtual screen */
- if (sx < 0 || sy < 0 || (sx + width) > info->var.xres_virtual ||
- (sy + height) > info->var.yres_virtual)
+ if (sx + width > info->var.xres_virtual ||
+ sy + height > info->var.yres_virtual)
return;
if (dy > sy || (dy == sy && dx > sx)) {