}
+/*
+ * flush out any pending updates
+ */
+void bitmap_flush(mddev_t *mddev)
+{
+ struct bitmap *bitmap = mddev->bitmap;
+ int sleep;
+
+ if (!bitmap) /* there was no bitmap */
+ return;
+
+ /* run the daemon_work three time to ensure everything is flushed
+ * that can be
+ */
+ sleep = bitmap->daemon_sleep;
+ bitmap->daemon_sleep = 0;
+ bitmap_daemon_work(bitmap);
+ bitmap_daemon_work(bitmap);
+ bitmap_daemon_work(bitmap);
+ bitmap->daemon_sleep = sleep;
+ bitmap_update_sb(bitmap);
+}
+
/*
* free memory that was allocated
*/