input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
input_dev->id.product = sw->type;
input_dev->id.version = 0x0100;
- input_dev->cdev.dev = &gameport->dev;
+ input_dev->dev.parent = &gameport->dev;
input_set_drvdata(input_dev, sw);
input_dev->open = sw_open;
input_dev->close = sw_close;
- input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
code = sw_abs[sw->type][j];